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Samsung Galaxy S7 Edge (Review)

The Samsung Galaxy S7 Edge is here and is undoubtedly one of the most attractive phones ever made. The curved display, or “infinity screen” as my friends have taken to calling it, is one of the most unique features on any phone out there. Samsung has tried to up its game this year by adding in some fan favorite features like expandable storage and water resistance.

But, the question I keep asking myself is this: Is the Samsung Galaxy S7 Edge a great phone, or just a spec sheet monster? I’ve spent a little while with the phone, and these are my thoughts.

Specs

  • Screen: Curved 5.5″ 2560 x 1440p AMOLED display
  • Processor: Snapdragon 820 (US and China), Exynos 8890 Octa (International)
  • Storage: 32 GB/64 GB (expandable up to 200 GB)
  • RAM: 4 GB
  • Primary Camera: 12 MP, f/1.7, 26mm, with phase detection autofocus and Optical Image Stabilization
  • Secondary Camera: 5 MP, f/1.7, 22mm
  • Battery: 3,600 mAh
  • Dimensions: 5.94 x 2.86 x 0.30 in
  • Weight: 5.54 oz
  • IP68 certified – dust proof, water resistant at 1.5m for 30 minutes

The Samsung Galaxy S7 Edge matches the LG G5 and Xiaomi Mi 5 for the best specs in a phone currently available. Depending on where you live, you’ll be getting a Snapdragon 820 processor (US and China), 4 GB of RAM and 32 GB of storage standard. International (Europe, Middle East, and the rest of Asia) markets will see the phone come equipped with an Exynos 8890 processor.

There have been a lot of questions about the difference between the processors so far, and it seems to break down to this: the Snapdragon has better GPU and single-core performance, where the Exynos has better multi-core performance and better battery life. Both processors are still top of the line, no matter which one you have.

Samsung turned a few heads this year by dropping the megapixel count in its cameras. Low light pictures are the focus this year and by reducing the sensor size, more light should be able to be picked up, resulting in better pictures in less than ideal situations. Has it succeeded? You can make your own decisions in the camera section of this review.

The screen resolution remains unchanged from last year’s Galaxy S6 Edge even though the screen size has jumped up from 5.1″ to 5.5″. But, one of the biggest changes has been the bump in battery life. The 3,600 mAh battery is simply huge. An increase this large indicates that Samsung listened about how bad the battery life was with the Galaxy S6 and Galaxy S6 Edge were last year and moved to address it.

Hardware & Physical Overview

To begin the conversation about the Samsung Galaxy S7 Edge anywhere else than the display would be crazy. The curved screen is the defining feature of this phone and certainly makes it stand out from any other flagship on the market.

Galaxy S7 Edge curve

Not only is it curved, but it’s a fantastic size. While the Galaxy S7 might be a bit easier to handle with its 5.1″ screen, the Edge is perfect for those with medium to large hands. Female friends in the past have complained that anything bigger than an iPhone 5 was unwieldy, but I’ve heard nothing but praise for the Galaxy S7 Edge due to its superior screen to body ratio.

Above the display, we find the earpiece for phone calls, the front facing camera, proximity sensor, and a Samsung logo.

The texture feels amazing, and I often find myself just moving the phone around in my hands because it feels cool.

To the south lays Samsung’s famous button layout. A physical home button is flanked by the multitasking button (to the left) and the back button (to the right). Because Samsung has sought to increase the screen to body ratio, these buttons are very close to the screen. More than once, I’ve tapped an icon in my dock when I’m trying to hit back. Not a huge deal, but it will probably happen to you if you own this phone.

Within the generously big home button returns a fan favorite, the tap-and-press fingerprint scanner. It seems that all high-end phones have fingerprint scanners, and Samsung is no different.

The fingerprint sensor this year is improved over last year. While I haven’t had the phone for months on end, my problems with misreads started early with the Galaxy S6 Edge. There are no traces of that with the Galaxy S7 Edge. While it is accurate, it doesn’t get a hit every time and can be a bit slow occasionally. The iPhone is still the leader in scanning speed with the Nexus phones right behind. The Galaxy S7 Edge lags behind both, but unless you’re used to those phones, it probably won’t be an issue for you.

On the back of the phone, we find the camera bump and the flash + heart rate sensor right next to it.

Galaxy S7 Edge Camera Bump 2

This year, Samsung made the body of the phone a little bit thicker. This has served two purposes. First off, it gave some extra room for a bigger battery. Secondly, the camera bump from last year is almost gone. While there is still a bit of a bump, it’s nowhere as noticeable as it used to be. If you’re buying this phone from Verizon, you’ll be treated to its logo about an inch under the flash, while the “Galaxy S7 edge” branding sits near the bottom.

It’s important to point out here that the back of the phone is curved on the edges as well. While the curve isn’t as drastic as on the screen or like phones from Motorola, it’s definitely noticeable and greatly increases your ability to pick the S7 Edge off a flat surface (which was a big pain for last years model).

Galaxy S7 Edge Curved back

Even though the sides of the phone are incredibly thin, you will still find the volume buttons on the left and the power button on the right. These buttons retain their fantastic clickiness. Seriously, this can’t be said enough. For such a small feature, it really makes a world of difference.

Galaxy S7 Edge Buttons

The bottom of the phone houses the micro-USB connector, speaker and headphone jack, flanked by antenna strips. Yes, sadly, we’re seeing a return to micro-USB instead of the newer USB type-C. I’m sure Samsung has its reasons for sticking with the older standard (Gear VR support?), but it’s a disappointment, nonetheless.

Unfortunately, the speaker on the bottom of the phone this year is a bit of a letdown. It’s certainly loud, but the sound quality isn’t great. I personally think it sounds a bit tinny and muffled. I have a feeling this is due to Samsung going for the IP68 water and dust resistance rating on this phone and sealing up the charging port and speakers to retain water resistance. It’s certainly a trade-off that I’m happy to make for the long-term health of the phone since I don’t use the speakers a lot anyway.

Galaxy S7 Edge bottom

The top of the phone sees a secondary microphone and the SIM/micro-SD card combo slot. Yes, expandable storage has returned to the Galaxy S line after a one-year absence. The S7 and S7 Edge can take micro-SD cards up to 200 GB for your pictures, movies, and documents. Notably missing from the top of the phone is the IR blaster from last year.

The body is comprised of two pieces of beautiful glass sandwiched around a metal frame. But, something is different. Recently I stood holding my friend’s Galaxy S6 in one hand and this Galaxy S7 Edge in the other. The S7 Edge feels so much better. While it is still slippery, it’s not nearly as bad as the S6.

The texture feels amazing, and I often find myself just moving the phone around in my hands because it feels cool. I wish Samsung could have done something about fingerprints as the S7 Edge collects them religiously.

What sets this year apart is Samsung’s design choice to make everything black. There are no silver outlines to show off the edges of the home button or ear piece. It’s just black. And it looks amazing. The Black Onyx color with the glass body of the Galaxy S7 Edge makes it the most attractive phone I have ever laid eyes on. It’s sleek, it’s sexy, and it’s beautifully curved.

Galaxy S7 Edge wireless charging

Screen

We’ve established how beautiful the screen is by this point. But, there is more than just how it looks.

One of the first things you notice when using the S7 Edge is that your palm is probably going to rest on the edge of the screen (unless you have long fingers). It’s just unavoidable at first. This leads to a lot of accidental touches and accidental taps until you re-learn how to hold your phone.

Galaxy S7 Edge both edges

It took me a few (extremely frustrating) days to consistently get it right. There were times when I just wanted to put the phone down and walk away. Now that I’m used to it, I still press the side on accident from time to time, but not nearly as frequent. I really feel like these issues could be fixed by better palm rejection. I’m by no means a software engineer, but this seems like one of the first things you’d want to do on a screen that’s going to replace bezel.

There is still some green discoloration at the screen curve (much better than last year), and the keyboard buttons can be a bit of a pain to hit, but you really get used to it quickly. The screen may a bit overly sensitive. I will occasionally run into the phone registering a tap when I’m trying to scroll. I feel like Samsung could probably fix this with a software update. No big deal.

But, it’s not all bad. There are many reasons I believe this is the best screen on the market.

The biggest of which is how vibrant these colors are. Sure, there is some oversaturation in places, but it looks beautiful throughout. In the settings, you can change the scenes between Adaptive Display, AMOLED Cinema, AMOLED Photo, and Basic. All have their different focuses, but I love AMOLED Cinema for how vibrant the colors are on the AMOLED panel.

In addition to how beautiful the colors are, the screen is incredibly bright. The ability to read the display comfortably in direct sunlight is a huge plus for this phone. Auto-brightness does a great job of keeping the phone at an adequate level. I never see it inch above 50% unless I’m in an extreme situation. Turning the brightness all the way up in a normal light situation almost hurts my eyes because it’s so bright.

Galaxy S7 vs. Nexus 6P 100% brightness
Galaxy S7 Edge vs. Nexus 6P 100% brightness

Minimum brightness is another strength of the Galaxy S7 Edge. Reading in bed is comfortable and free of any kind of eye strain due to how dim the display can get. The real issue with reading at night are the back and multitasking buttons lighting up. Fortunately, there are third-party apps in the Play Store to rectify this.

The screen is so good it overshadows a lot of little flaws with the phone.

Performance

This section of my review may be a little bit different than others. I don’t focus on scores at all. I think benchmarking is only important pre-release to give people a frame of reference for what kind of device we’re talking about. Instead, I focus on real world performance. What the phone feels like, where it stutters, where it frustrates, where it shines.

One of the biggest things I like to focus on are graphical stutters and dropped frames. These two things indicate that the CPU or GPU is unable to keep up with whatever task you’re trying to complete and must render fewer frames in order to have the power to get it done. In previous Samsung devices I’ve owned (Almost everything in the Galaxy S and Note series), I’ve always had issues with dropped frames and stuttering.

Most people refer to this as TouchWiz lag.

With a brand new top-of-the-line processor, GPU and 4 GB of RAM on board, nothing should slow this phone down, right? Well, not so much. I must say, performance, for the most part, has been excellent. But, the lag is still there. It shows up in the weirdest places as well. I’ve noticed it the most when scrolling through apps in my app drawer and through the Google Play Store. While these issues aren’t game breaking, they do take you out of the experience. They make you think about what you’re doing instead of it being effortless.

When the Galaxy S7 Edge is humming along, it is an absolute joy to use. For the handful of times it stutters, it frustrates. These instances are few and far between, and however annoying they may be, they aren’t a reason to pass up this phone.

The Qualcomm Snapdragon 810 that powered the last generation of flagships (the exception being Samsung’s who used their own Exynos chips) had a bad reputation for running hot. A processor that puts out excessive heat gets thermal throttled more often, and that leads to a loss of performance and operational efficiency. Samsung was so worried about the thermals in the Galaxy S7 Edge that it put a liquid cooling pipe in the phone.

Galaxy S7 Edge cooling

It helped. But there are still issues.

During set-up, the phone became extremely hot. I could still hold it, but it was uncomfortable. I believe that while installing apps after the initial set-up the phone thermal throttled to such a degree that it took HOURS to download about 100 apps from the Play Store on a moderately fast connection. This was a bad first impression, but things did get better. I don’t play many games but for the purpose of this review, I did try out Asphalt 8, a notoriously power hungry game as a sort of real-life benchmark.

Results were pretty great. The phone ran smooth at high frame rates and with little heat displacement. It definitely became warm, but not uncomfortable enough to put the phone down. I was impressed after the initial misstep during set-up. The phone runs cool almost all of the time unless you really push it, a big win for Samsung and Qualcomm.

Multitasking is great. The problems that the Samsung Galaxy S6 faced are gone. For the unfamiliar, the Galaxy S6, S6 Edge, S6 Edge+, and Note 5 would only hold four or five apps in memory at a time. That is staggeringly low for a phone released in 2015. I did a test and loaded up 10 applications of varying sizes and had zero issue with the OS killing them in the background. This was one of the most frustrating issues (along with battery life) with the Galaxy S6, and I’m glad to see that Samsung made a huge leap in performance here.

The last metric I use to determine performance is battery life. During the review period, all the radios were on except for WiFi, location was set to high accuracy and auto-brightness was turned on. We started off strong, but it has sure been a struggle recently.

My average seems to be between four and four and a half hours of screen on time, with about 20 hours on battery. I sleep odd hours because of my job so I take the phone off the charger about 1:30 AM and it goes back on the charger between 9 PM and 10 PM. That’s a lot of standby time and that’s one of the areas where problems crop up. Something or some things that identify under the “Android System” category are ruining the battery life on this phone. Every day I’ve used it, Android System has been at the top of the list with between 35% – 50% of the battery used.

Some days are better than others, though. There have been a few days where I could only get about three hours of screen on time before the low battery reminder kicked on.

On the flip side, the screen seems to be extremely power efficient. To be able to get almost five hours of screen on time with auto-brightness and not have it be the top power user is very impressive. Well done, Samsung. If Google or Samsung can figure out what is going on with Android System, they could have a two-day battery on its hands. Until then, you’ll be reaching for that charger before bedtime.

Unfortunately, the screen shots didn’t capture the remaining battery. On day 1, I had roughly 25% left and on day 2 I had roughly 40% left

Camera

In an effort to raise the quality of pictures taken with their phones, Samsung for the first time in memory dropped the megapixel count in their cameras. This year we see a 12 MP main shooter with f/1.7 aperture, phase detection autofocus, optical image stabilization paired with an LED flash. The camera has the ability to simultaneously record 4K video and take 9 MP pictures.

The front facing camera is 5 MP with a f/1.7 aperture and features auto HDR.

The improvements in low light are real. The details picked up in full auto mode are fantastic. Below you can see a comparison I took of the anchors at the station I work at. In the first photo I used our professional lighting grid. The second photo is just the house lights that barely light the room. I think the detail is still great.

The improvements don’t stop with just low light. This camera is seriously fast, almost instantaneous. Phase detection autofocus helps with quick moving objects, and while it doesn’t get everything right every time, it’s pretty reliable. The colors are not just vibrant on the beautiful screen of the phone, but everywhere else too. Below are five pictures I took at varying light levels.

Lighting conditions: Well lit to low light

In the two well-lit pictures, you see everything. Every detail. There is very little to no artifacting or blurriness.

Outside on an overcast day, the camera does a good job of not blowing out the sky for the sake of everything else in the picture. It’s balanced and gets most everything right.

The two low light pictures show off, again, how well the camera can do with varied light levels in the picture. You have very bright monitors along with a dark coffee cup from Starbucks. While the cup isn’t perfectly in view, you can make out what it is and some small details. Most cameras would make that a black hole of nothingness because of the light being emitted from the monitors behind it.

What makes taking great pictures easy is a great camera application and Samsung delivered one on the Galaxy S7 Edge. The application is easy to use and intelligently laid out. It’s as simple as you want it to be with more powerful features like setting the ISO and white balance a tap away.

You’re offered many, many modes within the app. Auto, Pro, Selective Focus, Panorama, Video collage, Live Broadcast, Slow motion, Virtual Shot, Food and Hyperlapse all come standard on the phone with the ability to download more from Samsung’s market.

There has been a lot made about the Galaxy S7 Edge’s camera. Many are stating that it has passed the iPhone 6S Plus in quality. No matter if it has or not, you simply aren’t going to go wrong with using this camera. It’s more difficult to take a bad picture than the other way around. Color me impressed.

Interested in more? Check out our Galaxy S7 Edge vs. Nexus 6P Camera Shootout!

Software

The Samsung Galaxy S7 Edge comes running Android 6.0.1 Marshmallow out of the box. On top is Samsung’s skin, TouchWiz. TouchWiz has been notorious over the years as one of the heaviest Android skins out there. It’s also synonymous with bloat.

I’ve seen a lot of praise being thrown around by owners and reviewers alike for how much Samsung has “paired down” TouchWiz. I don’t understand why people are saying that. TouchWiz is just as heavy and bloated as it’s ever been. The biggest change I can really identify over years past is that the color scheme is more pleasing now.

Galaxy S7 Edge SettingsOne of the biggest offenders is the settings application. This is a central hub for everything you’d want to change about your phone and needs to be as easy to navigate as possible. In past versions of TouchWiz, there were a million brightly color coded categories. Now there aren’t as many categories, but more settings hidden in each option.

What used to takes two or three clicks now takes four or five. While that doesn’t sound like a lot, burying options and settings that far down makes it significantly less likely that the average user will ever find them.

There has been a rumor going around that in the next version of Android the app drawer will be removed. Further rumors around MWC 2016 pointed to the LG G5 and Samsung Galaxy S7 and S7 Edge doing away with it NOW to get ahead of the game. Fortunately, that isn’t the case. Unfortunately, Samsung’s choices regarding the App Drawer are some of the clearest of examples of an OEM changing something just to change it and making it worse.

The app drawer button is locked to the bottom right corner of the screen, unable to be moved. Once you get into the app drawer, the first thing you see are folders for Amazon, Google, and Samsung (and Verizon if you have that variant) holding multiple apps. These apps no longer show up in the rest of the list so you have to know exactly what’s in those folders or you’ll be scrolling back and forth forever. Lastly, and most frustratingly is that the default sorting is by newest app last, and there’s no way to change it. You can hit the A – Z button to re-arrange them, but as soon as you delete or install an application, your order is screwed up again.

Why, Samsung? These are awful choices. Pre-defined folders in the app drawer? An icon that can’t move? Awful sorting? None of these save time and that’s one of the biggest advantages of HAVING an app drawer in the first place. You know exactly where everything is and can get there quickly.

This is what my app drawer looked like after deleting and installing a few apps. Horrible.

Samsung could do everything else right in their software and this alone is so frustrating that it sometimes makes me want to put the phone down. Stop changing things just to change them. There is no improvement here.

The bloat on this phone is simply outrageous. 8 pre-installed Verizon apps, 5 from Samsung and 3 from Amazon, and if you consider some of Google’s extraneous apps bloat, there are a lot more. The two gigs or so of space I could get back if these apps simply could be uninstalled instead of disabled is invaluable. I feel bad for AT&T customers who have it even worse than Verizon customers.

Samsung, LG, Sony, HTC, Huawei, Xiaomi, Apple, you guys need to listen. Some of you are better than others but stop forcing us to keep apps we don’t want on our phones. People are paying upwards of $800 for these devices and to tell them that they MUST keep Verizon’s Message+, NFL Mobile or Slacker Radio on their phone at all times is ridiculous. It’s 2016. Get it together.

Some of you are better than others but stop forcing customers to keep apps we don’t want on our phones. People are paying upwards of $800 for these devices and to tell them that they MUST keep Verizon’s Message+, NFL Mobile or Slacker Radio on their phone at all times is ridiculous. It’s 2016. Get it together.

I’ve beat up Sammy a little bit here, and I do believe it deserves the criticism for some of these awful decisions, but not everything it did to the software is bad.

Galaxy S7 Edge Quick TogglesQuick toggles are back in the notification shade and I absolutely love that. Sure, it does take some screen real estate, and it can get a little crowded when you have multiple notifications, but those instances don’t present themselves often enough to be a big annoyance. Making these settings easier to get to just makes the choices in the settings app even more head-scratching. It seems like Samsung gets it in some places, but not others.

Another huge improvement comes with gaming. I’m not a huge gamer, but I can appreciate the improvements Samsung made for hardcore gamers here. Game Launcher and Game Tools are great additions to Android.

Game Launcher is a central hub to keep track of all your games. This is one of those features that keeps you from going into your app drawer or creating a special folder just for games. They’re organized and easy to get to. It will identify some weird apps as games occasionally (my Barclays app is definitely not a game), but it lets you add “unlisted” applications as well.

Within Game Launcher, you can set some additional settings like power saver or not receive alerts while you’re playing which is really handy. There are some ads for other games and videos that will appear at the bottom of Game Launcher, but I suppose we can give it a pass on this one.

Game Tools is a floating chat head-like icon that pops out options without taking you from your game. In the pop-out menu, you’re given the option to turn off all alerts during the game, lock the recent and back buttons to avoid accidental presses, minimize the game while putting it in a save state, take a screenshot or record the screen.

I don’t know how useful recording gameplay on a phone or the screenshot option will be (you can take a screenshot by holding down the home button and hitting the share icon too), but the first three options are very, very nice to have.

 

One feature that was prominently displayed at Samsung’s announcement event was the addition of an always-on display. This is a software feature that keeps your screen on at all times with a black background and a graphic of your choice. I personally have a clock with the date, time and battery percentage with a nice blue design behind it. You can choose between a clock, calendar or an image always displayed, and since it’s an AMOLED panel, only the pixels in use are lit up. This is great for battery life since you don’t have to constantly turn on the entire screen to check out what’s going on with your phone.

If you want the curve of your screen to be more than just something pretty to look at, Samsung includes some software features to make the most out of it. Edge panels and Edge feeds can both be customized to your liking.

By default, you’ll have four Edge panels on. These swipe in from the right side of the screen (there’s a white tab to indicate where to swipe from) to display quick links to tools, applications, contacts, and news. You can also enable other panels like stocks, sports scores, and a compass. Samsung has opened this functionality up to third parties and lets you download more options from their store, both free and paid, to customize the phone even further.

Edge feeds is a bit more simplistic than the Edge panels. These black background and (mostly) white text graphics display notifications like missed calls and emails, news headlines, sports scores, fitness information, and stocks. You can download more of these as well from Samsung’s store. Edge feeds are activated by a swipe long ways along the curve, rather than swiping in from the side.

Edge lighting is the third option here and it lights up the edge of the screen when you’re getting a call. I don’t know how many of you are going to set your phone face down on a table, but the option its there.

For some reason, the option to set the Night Clock isn’t in the same menu as the previously mentioned features, but it’s my favorite use of the Edge. I often times wake up in the middle of the night and I always check what time it is so I know how much longer I have to sleep. The Night Clock displays the time and my next alarm in a dim light that doesn’t wake me up (or keep me up) but lets me know the vitals.

The curved screen of this phone looks great, but almost every feature that it has come up with feels like a gimmick.

Evolution, not Revolution

Consumer Reports recently came out and said that the Samsung Galaxy S7 was the best smartphone ever made. I can see how anyone could come to that conclusion, it truly is a tremendous phone, but I don’t think I can sit here and call it the best phone ever.

I don’t have an answer to “the best phone ever made” question, but I do have a while of use under my belt with this phone and I wouldn’t go as far as Consumer Reports did. There are still some really big flaws with this phone that need to be overcome in order to lay claim to that title.

Samsung does deserve a lot of credit. IP68 water resistance and dust proofing, a microSD card slot, the best screen I’ve ever seen, a better fingerprint reader and an Always-On Display make this phone much better than the Galaxy S6 Edge. That doesn’t even take battery life into account. While it’s not great this year, it is far improved and will get most through an entire day.

But, it’s frustrating to see the best hardware on the market held back by subpar software. The lack of better touch rejection on the curved display hampers the phone and frustrates me as much as any phone ever has. TouchWiz lag, as much as we hoped it would be gone with a new processor, is still alive and kicking. It may be on life support, but it shows up and reminds you of the missed potential with this phone.

I can’t in good conscious sit here and say this phone is worth $800. I know I have to return this phone at the end of the review period so I’ve kept my eyes out for deals, and even though I’ve found some, I haven’t pulled the trigger. That tells me a lot about the value of this phone.

It’s a tremendous phone, but a few fatal flaws keep it from greatness.

DKnight Magicbox 2 Review: A damn fine budget speaker

Just like looking for an Android phone, it can be a pretty daunting process to find a decent speaker. The Internet is filled with a vast amount of speakers available for purchase. Fortunately, there are several reputable brands out there for you to choose from, even in the budget range.

The MagicBox II Speaker in this review is made by DKnight. DKnight does not happen to fall under these well-known brands on the web. I have never heard of them and neither have any of my fellow AndroidGuys writers. This being said, I was unsure what to expect from this $35 portable Bluetooth speaker when I came across it online. Interestingly, it is rated as the #1 bestseller in marine speakers (although it is not waterproof).

I decided to give it a try to see just how well it could perform.

Design

The MagicBox II has an attractive compact design. It’s a little bit smaller than I imagined it to be, especially when you use online pictures to gauge some idea of how it sizes up. A little bit longer than my LG G4, it can fit comfortably in my hand.

image01

The speaker is like a plain box at 6 x 2 x 1.6 inches. Six sides, one for the top and bottom and the four that wrap around it. No unique or special design here. The top and bottom surfaces are made of rubber, and almost feel identical to your typical stationery eraser. The rubber is very durable despite this is and is really suitable for keeping the speaker nice and firm on the surface on which it’s on.

The meshed metal that houses the main speaker body wraps around three of the remaining sides, and meets almost seamlessly at the edges of the fourth one. This fourth side is made of hard plastic and houses the On/Off button, the MicroUSB charging port and the 3.5mm audio jack. You can connect to the speaker through this 3.5mm jack or via Bluetooth, granted that your phone is running Bluetooth version 2.1 or higher.

A short male-to-male audio cable comes included in the package.

image04

The top of the speaker houses the six control buttons placed on the top, which consists of the same non-slip premium rubber material as the rest of the top and bottom sides. You have the options to turn the volume up (1), down (2), pause/play the song (3), go to the next track (4), the previous track (5) and answer or end a call (6). The buttons are nice and clicky and require a fair amount of pushing power. Nothing too strenuous, of course.

There is however a small problem or two here with the design. Firstly, the mesh. It has holes that are perfectly sized to pick up your average sized crumbs, dirt, or even hairs. The rubber naturally also has the tendency of picking up small hairs and dirt particles. They are not a total magnet, however, and the offending material can be quite easily removed with a few swipes.

IMG_0600 (1)

I should also mention that the speaker comes in a variety of colors – blue, red, black and grey. The color of the mesh stays black but the rubber bottom and top changes accordingly.

Overall, I really enjoyed the design of the speaker. With a slight premium feel and a compact size, anyone could quite easily mistake it for a more high-end accessory. In the design compartment, at least.

Sound

This is where the MagicBox 2 again surprised me. The sounds it reproduces are by no means top of the range or outstanding, but you could easily pick up a $100 speaker and hear minimal sound differences between the two. In other words, it again goes far beyond with what you expect in a $35 package.

But why? What hardware does it pack inside?

We aren’t quite sure of specifics, to be honest. What we do know however, is that it has two 5W 40mm speakers to make up a total of 10W output sound. This goes alongside a specially designed passive radiator that improves and increases the bass and quality. It sure pumps out some quality sound.

image00
The subwoofer is faintly visible through the mesh

Starting with the bass: it’s awesome. Not excellent, but awesome. On bass heavy songs, it can be seen rattling its way across my desk, something which makes me almost wet myself with pure satisfaction. That’s just me, and you may not like bass as much I do. Again, it could be a tad better. It was a bit drowned out some of the time, but not anything particularly bad. Facing the subwoofer side down on the desk increased the overall bass a bit.

As a side note, there is a bass pad included to help immobilize the speaker and prevent it from moving around.

image07

Moving on to the highs and trebles, it is not anything to write home about. Still, it managed to produce voices and instruments mostly fine. Just don’t expect anything good when the volume is almost max. Taylor Swift’s Wildest Dreams was the perfect test for this and it worked pretty decently, until, again, you turn the volume up. The highs get overtaken by the bass when extremely loud. Nevertheless, we were rather impressed by what it could do.

Expanding on the volume: this speaker can get really loud. Definitely loud enough to use at a small party, for example. We’d say we kept the volume on around 30% volume just listening to music around the house.

Does it offer the best sound on the market? No. In its price range? Certainly, and maybe even the range above it.

Everyday usage, battery and more

The MagicBox II comes with some nifty features. Once you switch it on, the LED light behind the mesh turns on in the color blue, flashing until it gets connected to a music source. If you plug it in to charge, another red LED turns on and stays on until fully charged. It’s not the most visible positioning, but we’d prefer for it to be here and to be less intrusive.

MagicBox II LED light
MagicBox II LED light

Fortunately, you won’t be seeing that same red charging light often. The advertised battery life is 10 hours, and while I did not play with it extensively for prolonged periods of time, I can confidently say that the life is indeed around 10 hours. I play my music probably twice a week through it and it lasted me over a month before beeping to tell me the battery was low. It has a 2,000mAh built in battery.

You can play music while charging it through a standard MicroUSB charger from your phone charger, or, preferably, your laptop.

As there is a microphone built in, you can use it to chat with over phone and video calls, as the dedicated call button would suggest. I used it several times while FaceTiming and the person on the other end could not notice a difference between my iPad and the speaker microphone, although they did mention my voice was a bit softer.

Another thing that I noticed is that the previous iteration of this speaker had a slot for a MicroSD card while the second edition (this one) does not. Not a big deal for me, but it may be a dealbreaker for some. Not quite sure why DKnight decided on this.

Summary

The DKnight MagicBox II speaker is an outstanding offer for $35. We have little objections to both the design and sound quality, and everything that we don’t like is justifiable by the price tag. The sexy black rubber and grill is somewhat nice on the eye,while the sound is almost just as soothing to your ears.

But this brings us to the question: who is DKnight and how are they making such affordable hardware? We may not know, but what I can tell you is that they sure make some damn fine accessories.

You can browse and purchase a DKnight MagicBox II via Amazon with the following link: 

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Stack: how tall is your tower? [Review]

Overview –

Stack is an enjoyable, timing-based, tower building game.Galaxy S6 Edge_B1EB505868E1_

Developer: Ketchapp

Highlights:

  • Beautiful graphics
  • Fast-paced fun
  • Google Play Games integration
  • No in-app purchases

Setup –

Setup is as simple as possible. Install the game from the Google Play store and launch the application. The Google Play Games integration is automatic and it takes you directly to the starting screen, with an advertisement in the way of course.

Galaxy S6 Edge_A9B271FE24BD_Impression –

Have you ever thought that sitting by yourself in a room, methodically tapping the screen of your smartphone would be something you would want to do for more than 2 minutes? Neither did I; nevertheless, I found myself picking Stack up over and over again to tap my screen to the beat of colorful squares sliding across my screen. Stack is one of the simplest, most addicting games I have ever played.

Stack is a timing-based, tapping game with the objective being to build the tallest tower possible. You start with a base block and when you press play another block begins sliding over the first one. When the screen is tapped the block stops moving and any piece that is not on top of the block below falls off (with some fantastic gravity mechanics). Don’t worry, you can make them “grow” by matching eight consecutive blocks. To make the gameplay more challenging the blocks also begin to move faster the higher you get.

One of the things I like the most about Stack is the lack of in-app purchases. I can’t tell you how refreshing it is to download a game and not have someone sticking their hand out for money. There is, however, a monetary aspect to the game.  One diamond is received for every 10 blocks you are able to successfully stack in a game, and every third game you get the option to watch an advertisement for 20 diamonds. This is the games form of a reward for excelling at gameplay. These diamonds can be used to “purchase” additional skins for the blocks and add a little flavor to the repetitive, yet surprisingly addictive, gameplay.

One of the ways this game grasps you is with its graphics; they are simply stunning . Every block is a slightly different color and they magnificently transition through every wavelength. I lost focus more than a few times in awe of the beautiful colors coming from my screen.

Likes:

  • Beautiful colors and graphics
  • Skins to spice things up
  • Gravity mechanic is spot on
  • Addicting gameplay

Dislikes:

  • I wish there was another layer of complexity

Conclusion –

Stack encourages players to invite friends and see who can get the highest tower; my high score is 99. I thoroughly enjoyed my time playing and I think it will stick in my rotation for some time. Place your scores below and we will see who can make the highest tower.

Alto’s Adventure: Gorgeous downhill slopes for days. [Review]

Overview

Alto’s Adventure puts you in the bindings of Alto, a shepherd that must chase his herd of alpacas down the mountain on his snowboard. It’s an endless-style adventure that sees you collecting coins, powerups, and alpacas to beat your best score.

Developer: Noodlecake Studios Inc

Price: Free (optional ads)

Highlights:

  • Stunning minimalist graphics.
  • Truly free-to-play (IAPs and ads are 100% optional).
  • Crisp, clean endless gameplay.

Setup

Setup is like the rest of the game; simple. Download. Log in to Google Play. Enjoy.

Impressions

I am not a fan of endless-runners. I find them to be repetitive, their mechanics too simple to be interesting, and the core gameplay to be silly. That being said, Noodlecake has made me a huge fan of Alto’s Adventure. It’s a beautiful, beautiful game. From the way Alto’s scarf grows the longer you play, to the minimalist style of the artwork, to the way such a simple game has a dynamic day-and-night style that completely changes the aesthetic of the game as you play it, it’s stunning; easily the prettiest game I’ve seen in the Play Store in a long time. For this reason alone, I’m a fan. Anything else is extra on top.

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As beautiful as Alto’s Adventure is, the gameplay never feels particularly innovative or rewarding. The general setting is a downhill trip on a snowboard, dodging rocks and grinding rails (in the form of ruins, cords, and other grindable objects), and catching big air off ramps. There are a number of power-ups to collect that alter the gameplay somewhat – coin magnets let you collect coins from a distance and force fields let you bash through rocks, and when you’ve gotten far enough an angry old man on a horse will chase after you – but generally speaking, there’s very little variety.

Unlike many endless runners, Alto gives you objectives in the form of “goals” in which the game offers you three objectives to achieve before moving onto the next three. I am currently on level four, for instance, and my objectives are as follows:

That, in and of itself, gives the game some replay value other similar games lack. In addition, Alto also gives you a rating at the end of each run and tracks your global statistics in the options menu (also seen above). As far as ad-structure and in=app purchases go, Alto’s Adventure is as beautiful as its graphics. There are no mandatory ads, nor in-app purchases that break the game. You can watch a short video in order to revive Alto when he falls (up to twice per run), and you can buy a single power up that permanently doubles the amount of coins you pick up ($3.99). That’s it, as far as ads and IAPs go. Very modest, very effective.

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In the end, Alto’s biggest draw is it’s beauty and it’s sound design; the gameplay is perfectly adequate for an endless runner, but suffers from the same drawbacks as do all others of its kind. That being said, Alto’s Adventure is an amazing experience in all and should not be missed under any circumstances.

What I like

  • Beautiful aesthetic.
  • Real free-to-play.

What I don’t

  • Mechanics aren’t particularly complex.
  • Would have liked to see more uses for coins.

Conclusion –

Alto’s Adventure is a Triple A title in everything but price. It implements true free-to-play gameplay with premium graphics and gameplay.

Google Play Store –  Alto’s Adventure

Native Union JUMP Cable – Utterly convenient. [Review]

Spoiler Alert and Full Disclosure: I love this little gadget. I backed the JUMP Cable Kickstarter way back in January of 2014, received the product in August of that year, and it lasted me a good year and a half before I broke it in a tragic “rolled-over-it-with-my-car” accident. The second they have a Type-C version for my Nexus 6P, I’m buying a new one.

Overview

Battery life is one of the great discomforts of owning a smartphone. Unless you’ve gone out of your way to purchase a phone that has an obnoxiously large battery, you probably have problems keeping your phone out of the red. Native Union aims to minimize this problem with the JUMP Cable, a combination external battery and charging/data cable that fits in your pocket.

Developer: Native Union

Price: $50.00 on Amazon

Design

Native Union’s JUMP Cable is unique among a sea of external batteries and charging cables. JUMP crams a Micro-USB (Type A) or Lightning charge cable with an 800mAh battery into a frame easily small enough to fit into the tightest of pockets. The cover that encases the battery is firm, solid-feeling hard plastic – matte, not gloss – and the cable itself is braided cloth – very fancy. It has grooves along each edge to wrap the cable and an indentation on either flat side to store the two plugs.

The entire unit is only about 2″ by 2″ square, and about 0.5″ thick – small enough to fit into the change pocket of your jeans. Completely unwound, the cable measures 19″. There are LEDs on one side that denote 25% of a charge – so three lights, for example, means there’s 75% of the battery power left in the JUMP – and a button on the other side so you can check the charge remaining at will. 800mAh may not seem like a big boost in power, but when you consider that even the Nexus 6P only has a 3400mAh battery, you can get an extra 25% out of it – about 5 more hours.

Usage

The JUMP Cable mitigates three problems that every smartphone user is well-familiar with; battery power, charger availability, and cable tangling management. It also serves three functions; data cable, charging cable, and external battery. The fact that it all fits into such a low-profile case is really impressive.

Actually using the JUMP is as easy as plugging in any other data/charging cable – plug the USB end into a port, plug the other end into your phone, and watch as it charges first your phone, then the external battery. I mean, it’s that simple. Literally the hardest thing about this gadget is training your muscle memory to wind and unwind the cables, and prying the ends out of the case without breaking a nail. It’s that easy.

From Native Union itself:

“JUMP Cable is very different to traditional power banks. It’s more of a replacement for your charging cable than a replacement for power banks. External batteries required you to charge them as an extra device, and also require an extra charging cable for the battery itself. It becomes a burden to use because you must remember to charge it, and must lug two tangled cables around (one for your device, one for your power bank). JUMP does all the charging for you, automatically.”

 

What’s not to like?

Okay, there is one thing. It’s minor, and I already mentioned it – prying the USB side from the case can be a pain, occasionally. I’d rather it be a tight fit than a loose one, so it’s very forgivable. It really feels like Native Union thought of everything in their design process; JUMP charges your phone before it charges the battery, the battery discharges quickly and efficiently, and everything fits well and where it should. At $50, the price can also be a bit steep, but in my opinion, well worth it.

Likes

  • Small, compact frame.
  • Insanely convenient.
  • Solid, aesthetically pleasing design.

Dislikes

  • Indents for the USB and Micro USB/Lightning Cable can be a little snug.
  • “Only” 800mAh battery.
  • $50 is pricey for a glorified (if glorious) charging cable.

Summary

Native Union’s JUMP Cable is an excellent, if a touch pricey, addition to its already excellent line of cables and smartphone accessories. If you’re looking for a pocket-bound charging solution, this is the one for you.

Where to Buy: Amazon or Native Union

Android Experiment Challenge can win you an I/O trip

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At last years Google I/O 2015, we saw some awesome creations on show which were made by ordinary Android developers and users. These ranged from an Android powered robot to an interactive wallpaper app. These projects were the winning entries of a competition, and this year we’ll be seeing the same thing happen: an opportunity for Android lovers and developers alike to have a much coveted I/O 2016 seat.

The project that comes first will have the opportunity to be displayed live to the I/O 2016 attendees. The five runner-ups will each receive a spanking new Nexus 6P, although we’re not sure which prize is better between the two (we’re sold on the Nexus). This naturally goes hand-in-hand with the publicity and fame you’ll receive from being on Google’s Android website.

So, what’s an Android experiment?

It’s a project that utilizes the unique capabilities of the Android platform in an innovative way. Here are a few suggestions straight from Google:

  • Creative uses of Android’s new or distinctive features
  • Projects that explore how we interact with our devices, in small and big ways
  • Unique visual aesthetics
  • Open source projects that can inspire other developers
  • Surprise us – we want to see the amazing things you’re cooking up.

Where do I start?

All projects on Android Experiments are open source. Take a look on the site gallery, dig in and get inspired.

You can have a look on the official website for more inspiration and information. You have until April 13th to submit your idea through the website, followed by Google I/O 2016 which takes place between May 18th and May 20th.

Good luck!

Instincts: A blast from the past [review]

We’re always looking for things to tickle our nostalgia bone. Some of us use pictures, some of us pull out our old PS2 or NES system, and still others want something new that will pluck that heart string for them. Instincts is a cross between an endless runner and everyone’s favorite early video game, Space Invaders, and though it might not keep you coming back for more and more, it’s definitely something you’ll want to check out.

Developer: Appsolute Games

Price: Free, with $1.99 in-app purchase to remove ads.

Highlights:

  • Retro-inspired theme.
  • Very simple but fun gameplay mechanic.
  • Earn points to buy more ships.
  • Dynamic elements and colorful environments.

Setup

Instincts Tutorial
Gameplay is so easy to understand that the game doesn’t need a tutorial to explain itself.

As with most games these days, there’s no setup necessary. Launch the game, it will ask you for Google Play Games access, and you’re good to go. Sticking to its retro theme, the game features a big “Press Start” message on its home screen. The gameplay mechanics are so simple that the game provides almost no tutorial. “Touch & drag to move your ship” are the only instructions you will receive. Ever.

Features

The main objective of this game is to score as many points as you can while navigating your ship across several obstacles and walls. The method of scoring is rather peculiar because you have to smash barriers in order to increase it. These are clearly marked by a chequered flag pattern. The game will always make you choose between two (or more) paths: some will have obstacles and moving elements, and others will have the barriers previously mentioned. Also, barriers will appear in between these sections. It’s strange that the game never tells you how far have you travelled, but these barriers give the game another element of depth, instead of only depending on distance to measure score.

The negative aspect of this system is that you can have really good but short runs and bad runs in which you travel for a long distance. Since, before choosing the aisle, you can’t see anything of it, you are heavily reliant on luck in order to score. The game tries to mitigate this by interrupting the wall separating tracks with chequered barriers, so you can change between them while scoring points. Even with its flaws, it’s an interesting system that adds to the gameplay instead of hindering it.

Scenarios in Instincts feature clever layouts, with moving elements and colorful environments that change all the time. A big problem of these “endless” kind of games is the constant repetition of scenarios and puzzles. Instincts tries to keep these instances to a minimum, although I’ve been greeted sometimes with repeated puzzles in the same game. Nevertheless, the game makes up for it with its intricate and random gameplay.

 

Instincts Gameplay
Break the barriers to score points and beat your high score.

 

Instincts Game Over
Of course, you can also crash and see your ship blow into a million pieces.

 

Sometimes the walls start to compress around you, leaving your ship inside a very narrow tunnel which requires ultimate precision to navigate through; other times, the path ahead will directly close in front of you, leaving you no choice but to carefully change to another aisle. Sometimes elements will morph in some elaborate ways, forcing you to react quickly in order to avoid them. These components make the game harder without ever feeling cheap. Every time you crash your ship, you know it’s completely on you.

Do you remember how in old games, there was a section called “Unlockables,” which companies now greedily called DLC? When you crash your ship, Instincts will give you points according to the number of barriers you have smashed. These can be used to unlock new ships. From what I’ve seen, however, these ships do not affect the core gameplay; they are purely cosmetical. They all look cool, however, and they contribute to increasing the game’s replay value.

 

Instincts Gameplay
Good thing I avoided the left lane.

 

Instincts Score
You can buy more ships using the points you’ve won.

 

Graphics, as previously said, follow a retro look at all times. Sometimes, these games with retro-inspired graphics disrupt their own theme by showing some non-pixelated elements. However, all of the assets I’ve seen in Instincts feature pixelated borders, retro looks, and colorful backgrounds. Even the pause screen has legacy elements in mind, since it only shows a “Continue” button without other elements, just like games of yesteryear. Still, it’s impossible to turn a blind eye to that ad banner at the bottom of the screen. Also, after some games, Instincts will show you a full-screen ad. There’s a $1.99 in-app purchase to remove all ads if you wish.

The only option the game gives you is a toggle to turn the sound on or off. Background music in this game is a very relaxing tone that does not disturb gameplay. While sound effects are kept to a minimum, when they are actually used, they do a good job in adding to the experience. On a side note, even though there’s not much going on graphics or sound-wise, I’ve suffered from some slowdowns while playing the game. These happen rarely and go away after some seconds, but there are definitely some performance issues that need to be ironed out. 

Conclusion

Instincts offers a simple, no-nonsense gameplay mechanic and does a good job in teleporting you to those glorious days of pixelated graphics and 8-bit soundtrack. The weakest point in this game is undoubtedly the replay value, since, apart from buying new starships and leaderboards, there’s not much else to do. Also, ads can be a bit annoying but, with a $1.99 in-app purchase, you can enjoy an ad-free experience. Nonetheless, it’s a fun, solid game for those times where you need to burn some minutes, all while paying tribute to the golden era of gaming.

Download from the Play Store.

How to create and share photo albums with Android’s Google Photos

One of the best Google apps available today is Google Photos. Not only does Google give you unlimited free storage for your photos and movies, it also gives you a whole host of features commonly found in apps that cost actual money.

One of the best features is the ability to create and share albums that your friends and family can add their own media to as well. It’s rather simple so don’t be intimidated. For many this feature is intuitive, but for others they made need a little instructions.

Make sure you have Google Photos installed from the Google Play Store.

You will need to create an album before it can be shared.

Create an album

Screenshot_20160325-204308

Mobile app

  1. Open the Google Photos app .
  2. At the top right, tap Create .
  3. Select Album.
  4. Select the photos and videos you want to include.
  5. Tap DONE.

Once created you can then share an album. If you no longer want to share that album, I have also included instructions on how to unshare it.

Share (or unshare) an album

Screenshot_20160325-204212

Send other people a set of your photos by sending them a link.

Instructions
  1. Open the album.
  2. At the top right, tap or click More .
  3. Select Sharing options.
    • Share the album: Next to “Share album,” turn the switch on. Use the link that was created to share the album. Note that anyone who has that link will be able to see the album.
    • Stop allowing people to see your album: Next to “Share album,” turn the switch off.
      Once you turn this off, no one will be able to see your album. Any photos that were added by other people will be removed.

Create a collaborative album

Make an album that multiple people can add to by turning on “Collaborate.”

Create an album that people can add photos & videos to

  1. Select the photos and videos you want to include.
  2. At the top right, tap or click Create .
  3. Select Shared album.
  4. At the top right, tap or click SHARE.
  5. Use the link that was created to share the album (on mobile, tap Get link to copy it).
    Note that anyone who has that link will be able to add photos and videos to that album.

See who’s joined your album

  1. Open the Google Photos app or go to photos.google.com.
  2. At the top left, tap or click the Menu  > Shared albums.
  3. Open the album you want to learn about.
  4. At the top, you might see:
    • Profile pictures of people: These people have joined your album. To see someone’s name, tap the profile picture.
    • Only your picture. That means no one has joined your album yet. Note that people with the album link will still be able to see your album, even if they don’t join your album.

Note: You can’t remove individual people from your album, but you can:

  • Stop everyone from seeing your album by turning off sharing.
  • Stop everyone from adding items by turning off collaboration (see below).

Stop everyone from adding

  1. Open the album you want to update.
  2. At the top right, tap or click More .
  3. Select Sharing options.
  4. Next to “Collaborate,” turn the switch off.
    Note: People will still be able to see the album if they have the album link, unless you turn off “Share album.”

How to steps from Google Photos help.

The ultimate deal: try Sprint’s new customer satisfaction guarantee

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Today, Sprint announced a new 30-Day, 100% Customer Satisfaction Guarantee. The latest RootMetrics RootScore shows that Sprint has made some improvements to its network: by achieving 212 first place awards for overall, reliability, speed, data, call or text network performance in 125 metro markets.

Sprint invites you to try its improved network for 30 days. If customers aren’t satisfied with the new LTE Plus network, Sprint will refund the cost of the device and service charges. The satisfaction guarantee will be available for a limited time to new customers and certain eligible small businesses. Activate a new service line at Sprint’s website, or by calling 1-800-SPRINT1.

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“As I talk with wireless consumers across the country, they tell me over and over that a reliable network is the make-or-break factor in their buying decision,” said Marcelo Claure, Sprint CEO. “Sprint’s 30-day satisfaction guarantee is giving consumers the opportunity to try us out worry-free and experience everything Sprint has to offer – our award-winning, super-fast LTE Plus Network, the best price for unlimited plans, and so much more. No gimmicks, it’s that simple. And AT&T, Verizon and T-Mobile customers can still save 50 percent off most standard rate plans when they switch to Sprint.”

Don’t worry if you’re already a customer, as the guarantee will still apply to any new line you add. To add more incentive, Sprint will offer up to $650 per line to cover the cost of switching from another network. If you’re still not convinced, check out this video announcement:

LG Watch Urbane 2nd Edition LTE launches in US

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After being pulled off the market due to several major bugs, the LG Watch Urbane 2nd Edition LTE is now available again for pre-order at AT&T and Verizon stores and ATT.com and Verizon.com.  The Urbane 2nd Edition LTE is the first Android Wear smartwatch with cellular connectivity that lets you make and receive calls right from your wrist.

LG’s newest smartwatch works when paired with another Android or iOS device, or it can work independently. Its high-capacity 570mAh battery and Power Saving Mode lets the smartwatch last throughout the day  There’s also an Ambient mode that can be enabled or disabled with the press of the crown button.

[graphiq id=”kuegfKzB0O1″ title=”LG Watch Urbane 2nd Edition – Overview” width=”600″ height=”544″ url=”https://w.graphiq.com/w/kuegfKzB0O1″ link=”http://smartwatches.specout.com/l/206/LG-Watch-Urbane-2nd-Edition” link_text=”LG Watch Urbane 2nd Edition – Overview | SpecOut”]

 

Specifications:

  • Chipset: 1.2GHz Qualcomm® Snapdragon™ 400
  • Operating System: Android Wear™
  • Display: 1.38-inch P-OLED Display (480 x 480 / 348ppi)
  • Size: 44.5 x 14.2mm
  • Memory: 4GB storage / 768MB RAM
  • Battery: 570mAh
  • Network: Bluetooth 4.1 / Wi-Fi / LTE / 3G
  • Sensors: Accelerometer / Gyro / Compass / Barometer / PPG / GPS
  • Color: Space Black
  • Other: Dust and Water Resistance (IP67)

“The future is here. With the LG Watch Urbane™ 2nd Edition LTE, our customers can get even more functionality out of their wearables, in a way that used to seem like something only out of science fiction,” said Morris Lee, President of LG Electronics Mobile USA and Head of North America Mobile Business. “To be able to make and receive calls, right from a device that is not only a smartwatch, but looks like a beautiful classic design, is yet another example of LG’s practical innovation and on-going desire to help ensure that life’s good!”.

Are you going to get the latest smartwatch offering from LG?