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Note 8’s ‘x2’ zoom toggle doesn’t always use the telephoto sensor

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Like many who received their new and shiny Note 8 this past Friday, I’ve been profoundly enjoying playing around with this fabulously engineered device over the past few days. But the brakes came on when I was playing with the zoom toggle and made an dismal discovery – the same sensor was being used when pressing the ‘x2’ toggle. While in ‘x1’ zoom, I covered the outermost lens (the secondary telephoto lens) and pressed ‘x2’ and expected to see darkness from my finger as the system switched to the telephoto lens, but no. What gives?

Note 8’s new, round zoom button on right side of the interface is said to switch between the two camera sensors.

Then I thought, maybe I’m stupid and that’s not how it’s supposed to work. I scurried back through news outlets that covered the Note 8 and sure enough, everyone I see says that the ‘x2’ button switches to the secondary, telephoto lens. Here’s some examples:

CNET: “When your first launch the Camera app on the Note 8, you’ll notice a new button with the label of X2. This button will activate either respective camera, depending on which camera you’re currently using. By default, the Camera app launches in X1 mode, thus the X2 button. Tap the button, however, and the button changes to X1 as the camera switches to the telephoto lens.

Pocket-Lint: “To use that zoom lens is simple, as there’s a “2x” button in the viewfinder window. You simply tap this button and you switch to the closer view, it’s as simple as that.

Independent: “Here, there are two lenses, each with its own 12-megapixel sensor. One is telephoto and one wide-angle. With one tap of the screen you can switch from one to the other, effectively giving the phone 2x optical zoom.

And so on…

I then recalled Samsung’s new Live Focus feature, which enables more advanced bokeh’ing using the dual camera system. I toggled it and viola, confirmation that the telephoto sensor was operational. Phew. But still, why on Earth wouldn’t the ‘x2’ zoom button use the better sensor?

Live Focus mode does force the telephoto sensor to be used. The user can adjust the bokeh effect with the slider on the right, nicely before or after the fact.

And that I found was exactly it – what “better” is. Recalling the camera specs, while the telephoto lens has awesomely maintained OIS, it unfortunately could not keep up with the aperture spec. Turns out that its significantly smaller lens aperture of f/2.4 does very noticeably make a turn for the worst when darkness falls, compared to the primary’s impressive f/1.7 opening. It seems that Samsung was very concerned about the zoomed in image quality.

Turns out, there’s an algorithm in place that automatically decides which lens to use depending on the lighting condition when you press that ‘x2’ button. In other words, Samsung is saying that in lower lighting conditions, the primary lens with digital 2x zoom is better than the telephoto lens at native, optical 2x zoom. Interesting.

While many would agree with this approach for the best image, I could imagine an issue with it being forced on us. What if regardless, we just want the ‘x2’ button to do what it’s supposed to and let us decide what’s better? This actually happens to be a common problem with a lot of automatic systems. Take LG’s implementation of the HiFi DACs in its phones, which automatically switches power (amp) output depending on the headphone impedance it detects. But some audiophiles were frustrated when they knew their lower impedance headphones could benefit from the extra power.

Fortunately in this case with Samsung, there is a mitigation, via Live Focus. The Live Focus mode will use the telephoto lens. The intent of Live Focus to make pretty background blur, but we can dial the effect down until it’s off. Not the ideal solution, but it is one.

Of course, Samsung could easily remedy this by adding an option to the camera settings that lets the user choose if the telephoto lens is used all the time with that ‘x2’ button, but who knows if there’ll be enough demand for that. I actually doubt many folks will know that this is even occurring.

What do you think? Do you like the automatic way that Samsung has handled the 2x zoom, or think that it’s misleading? We’d like to hear it in the comments section!

The most influential games released in Android’s history

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Games have always been a part of mobile phones. Remember when Nokia was the de facto brand if you wanted to buy a mobile device? Even those clunky but very resilient phones had the likes of Snake and Bounce for your entertainment needs.

When Apple and Google launched app stores for their mobile operating systems, game developers flocked to it, launching successful games throughout the years. However, there are some games that have had a bigger impact than others. Some of them have left us meaningful gameplay and innovative mechanics, some managed to do a lot with the hardware available, and some others have left us stuff like microtransactions and pay-to-win.

Whether you are a fan of what they have done, or disagree with their mechanics (such as a certain game that riddled your Facebook notifications with requests for lives) these games, in my opinion, have left a long-lasting impact in the offerings we currently have in the Play Store. They are not ordered by their impact, but rather by their release date. Let’s start!

Angry Birds (2009)

Released by Rovio Entertainment, Angry Birds took the world by surprise with its easy gameplay, comical style, and the always nice price of free. The monumental success of the game gave path to several sequels (including an agreement with Star Wars), spinoffs (like Bad Piggies), a huge amount of merchandise, and even a movie. There’s no doubt that a huge amount of games were influenced by Angry Birds’ style.

The easy-to-pick up nature of this game, combined with short levels that were ideal for mobile gaming, made it a fan favorite for years. Unlike more traditional gaming, you didn’t need to be necessarily good at games to enjoy (and excel at) Angry Birds. These elements are still being combined in games these days. There’s no doubt that a considerable amount of games were influenced by Angry Birds’ style, but the fact that they came up with it at the dawn of the mobile app stores era made the games incredibly successful.

Download and install Angry Birds from the Google Play Store.

Fruit Ninja (2010)

While console gaming was enjoying the likes of Red Dead Redemption, God of War III, Fallout: New Vegas, and Heavy Rain, mobile gaming had Fruit Ninja. And you know what? It worked! Why? Because this game was remarkably fun. It was so easy to pick up, it managed to, somehow, provide fun for hours, and its sessions were quick enough to be enjoyed in short bursts. This approach to making “short but sweet” games paved the way for so many other developments throughout the years, but it was also one of the first “endless” kind of games that we saw on the Play Store (then called Android Market).

Sure, if you analyze an endless game, it’s basically just a game where you set a high score and then try to improve it (something which we’ve had for years). However, the fact that it was so beautifully done made a huge impact for the game and for the platform in general. Fruit Ninja’s developer Halfbrick later tried to capitalize on the popularity of the game with largely unsuccessful TV shows and films. However, they also learned some lessons from Fruit Ninja and developed Jetpack Joyride, another prime example of a to-the-point mobile gaming experience.

Download and install Fruit Ninja from the Google Play Store.

Temple Run (2011)

Who would’ve thought that running endlessly could be so fun? Developed by Imangi Studios (which, at the moment of launch, was made up of only three people), it was so simple in concept that one can wonder why no one thought of it before. You control a character who runs forever through an obstacle-ridden Aztec temple while being chased by monkeys. If you do anything that might slow or halt your progress, it’s game over.

The challenge was to get as far as possible, and then brag to your friends about it. This was the real beginning of the endless gameplay mechanic adapted to mobile devices, which is still present in Play Store games nowadays. This also paved the way for sequels and spinoffs, but also games within the same genre such as Subway Surfers, Danger Dash, and MARVEL Spider-Man Unlimited.

Download and install Temple Run from the Google Play Store.

Candy Crush Saga (2012)

You somehow knew that this game was going to make it to this list. Originally launched as a Facebook game, its developer King quickly realized how appealing the game would be on mobile devices, porting it to the three main mobile operating systems in November of the same year.

This game was so popular that even my grandparents knew about it. Like it or not, the strategy of asking for additional lives on Facebook and offering them for real money through in-app purchases worked wonders for King. In my opinion, this was one of the turning points for mobile gaming, one in which the old paradigm of getting money from gamers upfront was replaced more promintently with draining them through in-app purchases.

Download and install Candy Crush Saga from the Google Play Store.

Clash of Clans (2012)

The fact that this game still tops grossing charts all over the world, even when it is five years old (four on Android), is a testament of how influential this game has been on the Android gaming scene. Released by Supercell, this game in essence is Age of Empires for mobile devices. You are in control of a village, gather resources, and fight against other players.

The difference is that this game was intelligently crafted to entice gamers towards the purchase of gems, an in-game currency. To speed up construction of new facilities, you can either skip the waiting time or hire more workers (and thus have more stuff done at the same time), both done through gems. Add to that a social aspect through the clan concept, in which you work together with players all over the world towards a goal, and you have a winning formula.

There are several clones of the game, but the main concept the industry got from Clash of Clans was the mass introduction of an in-game currency that can be obtained primarily with real money. Even though you could own loads of gold coins or elixir in CoC, they might be useless because your workers or buildings are all “busy” upgrading other stuff, hindering your progress. It is a beautiful, evil concept that still brings huge amounts of money to Supercell and to companies that have adopted it.

Download and install Clash of Clans from the Google Play Store and read our tips and tricks article.

Flappy Bird (2013)

Yes, you read that right. Flappy Bird, by dotGEARS, was actually released in 2013, not in 2014 as many of us thought. The game experienced an unprecedented amount of popularity among… Well, everyone. Every single person in this planet knew what Flappy Bird was.

Dong Nguyen, creator of this game, thought that current mobile games were too complicated for their mobile nature. He coded a really simple game in which a bird had to navigate a world full of green pipes. It was so simple yet incredibly frustrating. This made the game a massively addictive (any Amaranthe fans here?) one, which contributed to its explosion in popularity. Although the game was taken down some weeks later, the legacy of endless, retro-inspired, difficult, and dead-simple games is still with us to these days.

Download and install Flappy Bird from the Google Play Store.

Monument Valley (2014)

In a market in which in-app purchases and pay-to-win has taken hold, an effort like Monument Valley deserves all the recognition in the world. Released by Ustwo Games, the puzzle game puts you in control of Ida, a character that travels through beautiful landscapes solving puzzles. It has a small backstory, gorgeous visuals, and a relaxing vibe that made it a hit among mobile gamers.

Even though it was criticized for its short lenght and unchallenging difficulty, its point was very clear: demonstrate the world that gamers were willing to pay for games upfront if the experience was up to par, and that not every game had to go the microtransaction way in order to be financially successful. This motivated some developers to ditch the in-app purchase paradigm and focus on bringing interesting gameplay. The result? Games like Lara Croft GO, Ghost of Memories, Smash Hit, and Stellar Fox. Hopefully, they are being successful as well.

Download and install Monument Valley from the Google Play Store and read our review.

Pokemon GO (2016)

I will always remember fondly the days where my friends and me walked through our city’s pier with hundreds of other Pokémon GO players, all interacting with each other for tips and new discoveries. You could say that the game, at first, provided very little incentive to keep playing it, but the experience that it created is something that I have never seen in any kind of gaming. Developed by Niantic under the supervision of Nintendo, it was one of the first (and definitely the most impactful) augmented reality experiences in the Play Store, and one that caught the attention of the whole world.

Unfortunately, it hasn’t been the catalyzer for new AR experiences. However, with Pokémon GO maintaining a steady userbase, added to games like Ingress and platforms like Seek, we know the potential is there. You could also say that its success finally opened the door for Nintendo’s other franchises to finally come to our Android phones. This has resulted in IPs like Super Mario (through Super Mario Run) and Fire Emblem (thanks to Fire Emblem Heroes) finally making it to the Play Store, with great success.

Download and install Pokémon GO from the Google Play Store and read our review.

What would you add?

Sure, there are several other impactful games out there, either because they are well-received by critics, because of their innovative mechanics, or because they’ve spammed their way into relevance. Who can deny the impact that Plants vs. Zombies has had in gaming in general? Or how Asphalt games have introduced racing games to the masses? Modern Combat or N.O.V.A. for the shooter fans? Vainglory for the MOBA crowd? Who in this world hasn’t played Cut the Rope? There are so many great experiences in Android gaming right now, and we must be thankful that developers are bringing such high-quality content to our devices.

Are there other hidden gems that you can think of? Games that have truly impacted the way we game in our devices? Games whose mechanics are like nothing we’ve seen before? Let us know in the commets below!

Lenovo’s new Tab 4 tablet series now available in the US, starting at $127

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During the Mobile World Congress 2017 in Barcelona, Lenovo introduces a lineup of new tablets called the Tab 4.

Now – six months later – the Lenovo Tab 4, Tab 8, as well as Tab 4 8 Plus and Tab 4 10 Plus are available for grabs in the US via Amazon, B&H Photo and Newegg for affordable price tags.

The first model called the Lenovo Tab 4 is an entry-level tablet equipped with an 8-inch HD display and a 64-bit quad-core Snapdragon 425 processor clocked at 1.4GHz aided by 2GB of RAM and 16GB of storage. The tablet relies on a battery which should be able to sustain up of 20 hours of life on board.

As for the Lenovo Tab 4 8 Plus it swaps out the Snapdragon 425 for a more powerful octa-core Snapdragon 625 clocked at 2.0 GHz. RAM and storage remain the same, but in this case, Lenovo also throws in a microSD card slot for memory expansion. The display resolution has also been bumped up to fullHD.

When it comes to the two 10-inch models retain the same internal specs. The only difference is that they include a larger 10.1-inch display instead of an 8-inch one. The Tab 4 series runs Android 7.0 Nougat out of the box.

Users with kids will be glad to know they can easily transform these slates into child-friendly devices thanks to the Kid’s Accessory Pack which includes a shock-resistant bumper, blue-light filter, and stickers. The bundle also includes curated content, as well as parental controls.

How much for a Lenovo Tab 4 tablet? Check out the prices below

You can already place an order for the standard Tab 4 models at Amazon or B&H, but the Plus models are listed as coming soon.

5 affordable phones with 18:9 aspect ratio displays

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It appears that 18:9 aspect ratio displays which debuted with phones like the LG G6 and Samsung Galaxy S8 have been very well received by smartphones enthusiasts. Unfortunately, most models that incorporate this tall and narrow format are high-end devices which cost a lot of money.

But fortunately phone makers have taken note of the rising interest and have started to provide users with wallet-friendly alternatives. Just below you’ll find some examples of 18:9 aspect ratio phones that won’t break your bank account.

LG Q6

The LG Q6 is basically a watered-down version of the LG G6. On the outside, however, the two phones look very similar, but LG’s flagship is mostly made of glass, while the affordable version was created from 7000 series aluminum. The LG Q6 takes advantage of a 5.5-inch “FullVision” display with 2,160 x 880 resolution, but draws power from a lower Snapdragon 435 processor with 3GB of RAM and 32GB expandable stage. The product also includes a 16-megapixel/5-megapixel camera combo and runs Android 7.1.1 Nougat out of the box.

While the LG Q6 is yet to make a debut in the US, we expect the phone will land in the country by the end of the year. The model sells for £269.99 in the UK, so maybe when it lands across the pond the LG Q6 will come boasting a $269 price tag.

NUU G1 & G3

NUU Mobile recently introduced two unlocked phone models with 18:9 aspect ratio displays. Both devices feature a 5.7-inch HD+ display with rounded corners, but only the G3 boasts curved glass on the sides.

The G1 is powered by a MediaTek chipset clocked at 1.5GHz, aided by 1GB of RAM and 16GB of expandable storage, while the G3 has a MediaTek Helio P25 under the bonnet, as well as 4GB of RAM and 64GB of storage. The G3 also follows this year’s smartphone trends by incorporating a dual-camera setup that consists of a 13-megapixel main sensor + 5-megapixel secondary one.

Pricing for the two models hasn’t been announced yet, but we expect the G3 to sell for under $300, while the G1 will probaly not exceed $200.

BLUBOO S8

Chinese smartphone marker, BLUBOO launched its own Galaxy S8-alternative. Not only does BLUBOO copy the design of the Samsung flagship but also its name. So meet the BLUBOO S8, which comes boasting a 5.7-inch 18:9 aspect ratio display with 1440 x 720 resolution and a MediaTek Helio X30 under the hood.

The phone is available in two configurations, one with 4GB of RAM + 64GB storage and another with 6GB of RAM + 128GB storage. It also includes a dual camera setup (13-megapixel+3-megapixel) and a 5-megapixel selfie snapper.

The BLUBOO S8 is currently available for $149.99 a pop from places like Bang good.

UMIDIGI S2 Pro

The UMIDIGI S2 Pro was recently announced with a bezel-less design and a 5.99-inch display with 18:9 aspect ratio. The device boasts a full metal body, inside of which lives a MediaTek Helio P25 CPU alongside 6GB of RAM with 64GB of internal storage.

A dual-camera setup (13-megapixel/5-megapixel) will also be included, as well as a huge 5,100 mAh battery. The phone will go on sale in October, but if you pre-order one now you’ll be able to grab it for $179.99 (until September 25).

Xiaomi Mi MIX 2

Last but not least, we have the Xiaomi Mi MIX 2 – which is a bit more expensive than the models we showed you so far. That’s because it includes really high-end specs.

Yet, the Mi MIX 2 can still be considered part of the affordable category. The handset carries a 5.99-inch display with 2,160 x 1,080 resolution and harnesses the computing power of a Snapdragon 835 processor. It’s available with 6GB of RAM and 64GB/128GB/256GB storage options with Android 7.1 Nougat on board.

Pricing for Xiaomi’s new phablet starts at approximately $500.

Samsung and LEGO team up for a special edition Galaxy Kids Tab tablet

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Is your child a big Lego fan? Then he or she will love Samsung’s new tablet. The Korean tech giant has teamed up with LEGO to release a version of its mainstream Galaxy Kids Tab tablet.

What’s makes this special edition slate stand out is that it comes adorned with characters from Lego’s latest animated movie, Ninjago on the back. What’s more, the colorful gadget also comes pre-installed with Samsung’s own Kids Suite.

The new Galaxy Kids Tab 7.0 Lego Ninjago Movie Edition doesn’t feature high-end specs, but even so it can support all your kid’s video streaming and gaming activities without problems.

The slate features a 7-inch display with 1024 x 600 resolution, a 1.3GHz quad-core processor, as well as 1GB of RAM and 8GB of expandable storage. It runs the outdated Android 4.4 KitKat out of the box and the 3,600 mAh battery inside is said to be able to support up to 8 hours of life.

Samsung wants kids to use the tablet for both entertainment and educational purposes, so it has bundled the device with learning apps from DreamWorks Animation, Sesame Street, and National Geographic. This requires a subscription to Samsung Kids, but the first three months of use are on Samsung.

Like it’s the case with all child-friendly tablets, parents will be able to set time limits, as well as monitor their progress through the dashboard.

The Lego Galaxy Kids Tab is coming to the United States later this year for the price of $149.99. Hopefully, parents will be able to purchase it before Christmas.

A Timex-made BlackBerry smartwatch might be coming soon

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Last year iconic Canadian smartphone maker, BlackBerry licensed its intellectual properties to Chinese company TCL who is now in charge of building and selling phones under the BlackBerry brand.

Now it seems that BlackBerry might be planning a similar move while smartwatches are concerned. You see, popular watchmaker Timex has recently signed a patent licensing agreement with the Canadian tech company.

The contract didn’t reveal which products or patents are involved, but given that Timex will be making royalty payments to BlackBerry we can speculate the two have teamed up to produce the first BlackBerry smartwatch. And given the latter’s reputation for making enterprise-oriented software, it can be easily assumed Timex/BlackBerry’s first wearable would be targeted at business users.

One of Timex’s current ‘smartwatches’

On the other hand, it’s also quite possible the agreement between the two companies is only about licensing patents and not the brand name or software. Given that BlackBerry owns more than 40,000, Timex might be considering launching a watch that includes features that are covered in said patents. Although, we’re hoping the first theory is the correct one. Actually we do have reason to believe this will indeed be the case.

You see, in the official press release, BlackBerry’s senior director of Intellectual Property Licensing, Jerald Gnuschke makes the following statement:

This license agreement with Timex demonstrates the strength of BlackBerry’s patent portfolio, and will enable us to focus on further patent licensing opportunities in the mobile communication market.”

That last part is interesting, as it obviously hints at the possibility Timex is indeed building a BlackBerry smartwatch.

What do you think? Would a BlackBerry intelligent timepiece made by Timex be able to revitalize the stagnant smartwatch market?

ASUS Zenfone V with 5.2-inch fullHD AMOLED display is a Verizon exclusive

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Just a few days ago we told you the ASUS Zenfone 4 Max landed on US shores. Now another ASUS handset has made it into the country.

This time we’re talking about the Verizon-exclusive Zenfone V (V for Verizon, not 5). For your information, the handset is not a re-branded version of an existing ASUS handset, but a new one which boasts model number V520KL.

Verizon lists the phone as “Coming Soon”, so we don’t know exactly when you’ll be able to purchase it. Customers will be able to grab it for $0 and $16/month for 24 months or for a full retail price of $384.

So what does the ASUS Zenfone V offer in terms of specs? It carries a 5.2-inch fullHD AMOLED display (which is pretty unusual for ASUS which doesn’t make a lot of AMOLED phones). The handset relies on an older Snapdragon 820 processor which is aided by 4GB of RAM, 32GB of expandable storage and a 3,000 mAh battery.

ASUS also promises the phone will be able to deliver phenomenal audio thanks to the 5-magnet speakers. The embedded NXP Smart AMP will deliver richer sounds with 20% louder volume, 42% less distortion and 17% deeper bass.

On the photography front, the Zenfone V features a 23-megapixel primary camera with f/2.0 aperture lens and OIS (optical image stabilization), as well as an 8-megapixel selfie camera. The phone ships out with Android 7.0 Nougat out of the box.

What do you think of the new ASUS handset? Would you pay $384 to get it?

Gmail for Android update gives you Google Account settings access

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Mobile users often take convenience for granted in today’s world, considering the role our mobile devices and the data in them play in our lives (mobile devices are being considered by some to be extensions or expressions of human identity). And yet, no matter how convenient our apps and information are, things can always improve. Google has done this with Gmail for Android, as the search engine giant and Android owner has given the app an update that allows users to access their Google Account settings right within the app.

Google Account settings includes features such as Sign-in & Security, which lets you add 2-step verification to your account, a one-time security code for log-ins, and even set up a recovery phone number and email address in the event you find yourself unable to access Gmail. You can never have too many backup plans for mobile security.

You can view recently used devices, giving you access to where and when you’ve accessed your information to ensure there’s no suspicious activity. One feature users will definitely appreciate is the “Password” setting that lets you change your password in the new Google Account settings. Personal info & privacy settings let you add a new photo to your profile and control the information others can see about you. We know a number of users like to “shake-up” their profile photo every now and then, and many discover they’re allowing too much personal data to be too visible and want a way to restrict access.

To access the new user Google Account settings, you’ll need to update your Gmail for Android app to version 7.8.27.168289052 (it’s showing as a September 11th update), then head into your Gmail settings and look for “My Account.” You can accomplish this by either waiting for an update prompt in your Play Store apps or you can head over to the Play Store in your “My apps & games” section and manually update Gmail for Android yourself.

What do you think of the new Gmail for Android update? Glad to see this function come to Gmail?

The Galaxy S9 could take a design cue from the iPhone X

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With the Galaxy S8 pushing the boundaries of the display by extending the bezels on the device it set the way for other manufactures to follow suit. Samsung followed with the Note 8 and even Apple got into the game with the iPhone X.

The subtle differences between the Samsung and Apple implementation of a bezel-less display saw Apple opt for a top notch to house the front facing camera and various sensors, while Samsung extended the top bezel the entire way across the device.

One concept that has surfaced suggests the Samsung may take a design cue from Apple when it comes to the Galaxy S9 and reduce the bezels of the device even further with the top cutout.

We’ve seen this design on the Essential Phone as well where the camera is cut out from an otherwise edge-to-edge display.

The latest Samsung Galaxy S9 concept comes from the YouTube channel DBS Designing that sees the top and bottom bezel almost completely eliminated.

At the top of the Galaxy S9 there’s a small cutout to house the camera, speaker, iris scanner, and other sensors. The iPhone X cutout is more pronounced than that of the Galaxy S9 concept but arguably the cutout on the iPhone is that size for a reason given the available technology it has to pack in that small space.

Other key points of the Galaxy S9 concept are the inclusion of the 3.5mm jack that the designer believes Samsung will retain. The concept also has dual front-facing cameras with a 18:9 aspect ratio Quad HD+ Infinity OLED display. The device is said to have 6GB of RAM, 128GB of internal storage and will be the first device to run the upcoming Snapdragon 845 SoC.

We’ve heard previously that Samsung may expedite the arrival of the Galaxy S9 to combat sales of the iPhone X that may see a January or February arrival, a few months before when it is actually expected.

While there’s no doubt Samsung will continue to push the boundaries of what is possible with display technology, it could be very possible Samsung reduce the bezels even further to mimic the design of the iPhone X. However, I think reducing the bezels to the amount shown in the concept simply isn’t possible with the available technology and the size of the components needed in that notch.

Let us know your thoughts in the comments below.

Tip: How to speed up your Moto X Play

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The Moto X Play was a great device for those looking for something with a bit more battery life than your regular smartphone offering. However, the device isn’t as young as it once was and with apps getting more resource demanding, you could find the Moto X Play to be slowing down. Luckily there is a hidden feature that you can change that will instantly speed up your device.

This tip will help speed up your Moto X Play by reducing the impact of the aging processor and resource hungry apps, as well as the lower processing power in the device, by reducing unnecessary animations that will make it feel the device is quicker. The best bit is there’s nothing extra to install or tons of settings to change, just a simple case of changing a setting with developer options enabled.

The little hack revolves around the animations applied to transitioning between windows and turning the device on or off. By simply turning this off, it contributes to making the device seem extremely snappy and fast by reducing the delay applied to the animation.

First, you’ll need to enable the Developer Options hidden menu. To do this, go into Settings -> About Device and scroll down to “Build Number”. Now, tap on “Build Number” five times and you’ll see a notification saying that “Developer mode has been enabled”.

With that hidden menu now enabled, we can head on into it to begin fastening up our Moto X Play.

  1. Head on in to Developer Options in Settings.
  2. Scroll down to the Drawing section.
  3. Of interest here is the Window Animation Scale, Transition Animation Scale, and Animator Duration Scale.
  4. Click on them individually to change the scale.

You are able to turn the animations off completely, or set them to 0.5x (default is 1x) so the animations will be double speed for those who would like to retain them.

You’ll notice your Moto X Play feels substantially quicker without any hacks that affect your software, warranty, or device battery life. Let us know your comments in the section below.