Home Blog Page 1177

Line Ninja; The simplest, hardest game you’ll ever try [Review]

Concept:

You’re a ninja, and you have exactly two goals in life; dodge giant spikes, and collect ninja stars.

Mechanics:

If you run into a spike – even if it’s the flat, not-pointy side – you die. If you manage to run into the red ninja stars – which are as large as you and pointy on all sides – you score a point. How this is possible when the spikes are only pointy in one spot but ninja stars are pointy in all spots, I do not know; but that’s how it works.

While this is a simple concept, sometimes the implementation is inconsistent. As far as I can tell, as you’re traversing this mono-directional tunnel lined with spikes, there is a chance that any spike may, in fact, spawn as a ninja star. As such, you may come across a stretch with multiple stars in a row…or no stars at all. I have had runs where I got five stars right off the bat, and I have had runs where I never found a single star before meeting my end splattered against a spike. As such, it’s tough to gauge if you’re actually doing well…or if you just had a lucky run.

  Screenshot_20160203-173526

Random Aside:This game has a very Flappy Bird feel to it. The utter simplicity of the game leads to me to wonder why Flappy Bird gained such immense popularity but, as of the time of this writing, Line Ninja only had 10 downloads. That struck me as odd.

Price:

Free. No in-app purchases, though it is ad-supported in the most clever way possible. See, the whole game revolves around you tapping the screen to make the ninja jump back and forth between sides of the tunnel; single taps, throughout the entire game. No swipes, or scrolls, or anything like that. So when you’re tapping through once you’ve inevitably run headlong into a spike wall going a bazillion miles an hour, the game has a tendency to fling an ad your way and, in your hurry to restart your inevitably short, frantic life, you will inadvertently tap on an ad – generating not only an ad appearance, but an ad tap.

line inja

Like I said; clever.

Music:

The best about this game, for me, is the delightfully retro musical stylings of Azureflux. Playing this game in silence is a boring endeavor; but playing with the music cranked brings me back to the days of Sonic the Hedgehog on Sega Genesis; absolute nostalgia. If you need one single reason to download this game, it’s for the music. Give it a listen.

Things I like:

  • The MUSIC.
  • The minimalist style. My only gripe is that the ninja is a little too detailed compared to the rest of the game

Things I didn’t:

  • The inconsistency of the scoring.
  • Jump trajectory is not as predictable as I’d like.
  • Lack of variety in game mechanics.

Google Play Store – Line Ninja 

Nintendo reveals new details on its first mobile app

2

After months of speculation, Nintendo has unveiled its launch plans for its first ever mobile app, Miitomo.

The app, which will be available on Android, will allow users to create Mii avatar characters and use them to communicate with friends.

In Miitomo, users can issue and answer questions like “What song has been stuck in your head lately?”, “Do you believe in aliens?” or even more hilarious ones like “If you saw a nose hair sticking out of your friend’s nose, what would you do?”

[blockquote author=”Nintendo of America Executive Vice President of Sales & Marketing Scott Moffitt”]Miitomo is a uniquely entertaining mobile experience that only Nintendo can deliver… users will be able to interact with their friends in an entirely new way that transforms communication into a form of play.[/blockquote]

Nintendo will also launch a new rewards program to accompany the app, My Nintendo.

The company promises My Nintendo to be more than a ‘traditional’ rewards program, but did not elaborate on what rewards will be offered and how.

Miitomo will launch in March in 17 territories, including North America, Western Europe, Japan and Australia, however pre-registration will open on February 17 via the Nintendo Account service.

Those who pre-register will receive an unspecified special bonus from Nintendo.

In addition to Miitomo, Nintendo plans to release at least four more mobile apps by March 2017.

What do you make of their first foray into smartphones? Will we ever see a Mario game on our Android devices? Have your say in the comments below!

Source: Nintendo/Polygon

Zombie vs. Gunman; a pleasant surprise in the vein of PvZ. [Review]

The Plants vs. Zombies formula is simple; protect your lanes from onrushing zombies using units of varying utility. Zombie vs. Gunman, at face value, is yet another game hoping to piggy-back on this blueprint. The setting is different – half, at least – with cartoony, era-ambiguous soldiers replacing the plants that’ve spawned half a dozen games.

The first thing that catches your eye – ear – is the music. Simple, ominous and brassy and sets the tone well. The menu screen (below) is well designed and minimalist, and would fit right in with any Triple-A title – except for the damned artwork. To be perfectly honest, it’s bad. It is. Every bit of the game is detailed and shaded – heck, there’s even lighting effects – but the quality of the actual linework, the style it’s drawn in, is objectively poor. It’s simple but not in a good way. Simple in the way that South Park is simple – works for a satirical comedy show, not so much for a game that, in every other way, takes itself seriously.

Screenshot (Feb 3, 2016 12-50-36 PM)

Look at that! The menu screams “Take me seriously!” but the art screams “Oh my God, they killed Kenny!” Not okay. A basic game of this particular branch of PvZ goes as follows:

  1. Zombies attack one or more of your “lanes.”
  2. You use Gold (which zombies inexplicably drop when they die) to summon soldiers in one of eight spaces along each of your lanes.
  3. The soldiers then dutifully march their way toward the zombies, stopping to fire once they’re within range.
  4. Kill zombies, tap to collect gold.
  5. Rinse.
  6. Repeat until they’re all dead (again).

There are a couple fun little quirks added to this game that aren’t present in Plants vs. Zombies, such as your soldiers running out of ammunition and literally needing to be poked in order to remember to reload. It adds a bit of babysitting to the game that wasn’t present in PvZ once you established your plants. Unlike PvZ, when you “recall” a unit from the field you are refunded the full cost of the unit an may re-deploy them immediately. Very handy for those times when the zombie hordes are bearing down on your frontline and you want to save them a very painful death. 

Screenshot_20160203-132309

Zombie vs. Gunman also has an RPG element to it, in which you utilize “Medals” (which replace Stars from PvZ) to upgrade your units in various ways – Health, Range, Damage, Bullet Penetration, etc. These medals are accumulated through good performance in each level, though attaining a 3-medal rating is nigh impossible in the later levels – you must finish the mission while losing exactly zero soldiers. These medals can also be bought in the form of micro-transactions which are by no means required to complete the game, but do make it significantly easier.

The sound design is decent, not great. There are a couple sound effects lifted straight from other sources (the reload effect, for instance, is a DOOM favorite) and some of the fun sounds are drowned out by other, less important ones. There a few minor grievances here as well, such as the “Empty” sound and the “Reload” sound being 100% identical.

There are some random text errors, or perhaps mistranslations, that keep the game from feeling polished. This is a running theme throughout, with only the menus feeling truly complete. Sound effects and graphics both feel rough and in-progress.

Throughout my experience with this game, I had a recurring thought – Zombie vs. Gunman is one strong animator/graphic artist away from being a very good game. A professional sound designer wouldn’t hurt either, nor would a proper translator, but the game really suffers in the graphics area.

Wish List:

  • More unique upgrades for the units.
  • More than three unit slots to begin with.
  • Better graphics/animations.
  • Better sound design.
  • Play Games integration.
  • Professional translations.

What I liked:

  • Fresh-ish take on PvZ’s proven formula.
  • Lots of nifty little details.
  • UI design is quite well done.
  • RPG-style progression.

What I didn’t like:

  • Steep, steep difficulty curve.
  • Graphics and sound design feel unfinished.
  • Minor translation errors.
  • The name. Seriously. Zombies vs. Soldiers or something would be better.

Google Play Store – Zombie vs. Gunman

Nyko Cygnus Bluetooth Controller review: A great companion for your Android gaming needs

I don’t know about you, but I’m not generally a fan of gaming on a touchscreen. Like many gamers out there, my gaming roots are based on using a controller. The touchscreen is fine if it’s a strategy or puzzle type of game, but fuller 3D games (first-person shooters or racing games) are just not ideal to me without a controller.

Nyko is such brand that makes accessories to up your experience on just about any gaming device (even the Nvidia Shield). It reached out to us about the company’s latest crack at a Bluetooth Android controller, the Cygnus.

Nyko_Cygnus_1

The company has a good foundation in building controllers for full-on consoles, so with the Cygnus, it wanted to bring full-sized control to demanding Android games. Let’s check out if it delivers.

[spacer color=”264C84″ icon=”fa-gamepad”]

Design

The Cygnus is…a controller. Most of us know how a full-sized controller looks/handles. I would say that Xbox owners would most feel right at home here, the design has a close resemblance to what Microsoft offers.

[row][double_paragraph]Nyko_Cygnus_8[/double_paragraph][double_paragraph]Nyko_Cygnus_4[/double_paragraph] [/row]

That isn’t a bad thing; the design works. But what caught me off guard (in a good way) upon unboxing the Cygnus is the feel. I love the material that Nyko chose. It’s a rubbery plastic with the softest finish, from head to toe. This means that it’s very grippy – something you want when your hands are sweating up a storm during those intense gaming moments.

What’s also great is that the handles are made even more grippy with pronounced ridges on the sides.

[row][double_paragraph]Nyko_Cygnus_2[/double_paragraph][double_paragraph]Nyko_Cygnus_3[/double_paragraph] [/row]

This design feature works as fabulously as you’d guess. This controller does not escape your grip.

The controls are all pretty much laid out just like the Xbox controller. You have your left and right thumbsticks, a directional pad, and four action buttons on the right. The thumbsticks have a ridged texture around the edges for added friction.

Nyko_Cygnus_9

Front and center are the Start, Back, and Home buttons. On the top we see the familiar bumpers and triggers, four in total. You’ll also see a micro-USB port. However, it isn’t for charging the controller (which runs on 2 AA batteries). The micro-USB support allows you to run a wired connection with the gaming device (i.e. if the controller is out of battery, or use on a PC).

[row][double_paragraph]Nyko_Cygnus_6[/double_paragraph][double_paragraph]Nyko_Cygnus_7[/double_paragraph] [/row]

Usability

Nyko says that the Cygnus is gaming-ready for Android. It uses the standard Android HID (Human Interface Devices) protocol, which essentially means that its functionality is compatible with loads of Android games that are optimized for controller use.

It’s easy to set up and pair. Simply hold down on the Home button for 2 seconds to make it discoverable (you’ll see the LED lights cycle quickly). Then find it on the gaming device’s Bluetooth settings.

The bottom LED remains lit to signify that the link is active.
The bottom LED remains lit to signify that the link is active.

As far as usage, the controller worked as advertised. Gaming was as responsive as it should be and the connection stayed active for the duration. All the design cues that address grip make for a nice in-hand experience in practice. The Cygnus is a pleasure to use.

However, I will say that I wish Nyko had engineered some phone attachment mechanism on the controller. As is, it’s not reasonable to game on a phone (unless you’re casting it to a bigger screen).

[spacer color=”264C84″ icon=”fa-gamepad”]

Final Thoughts

Nyko_Cygnus_11

Nyko built a very solid Android gaming controller with the Cygnus. If you regularly game on Android, you should definitely think about a companion like this to enhance your experience. Bear in mind that it can also be useful for VR headsets.

The Cygnus retails for $25, and can be found on Amazon or Nyko’s online store. Head over the product page for details.

Microsoft buys popular Android keyboard Swiftkey

3

Microsoft has confirmed that it has agreed to buy London-based Swiftkey. Shortly after, the popular AI based Android keyboard was swift to confirm that it would be joining the Microsoft family. The deal is reported to be worth $250m, although financial terms were not disclosed by either company.

Material-Design-pack-SwiftKey-1024x568

Swiftkey was started in 2008 by co-founders Jon Reynolds and Ben Medlock. The two have grown the company into a monster both on Android and iOS, after taking in only $20m in funding over the course of the company’s lifetime, a relatively small amount. The co-founders, who own “substantial minority stakes” will each make about $30m each.

[blockquote author=”Harry Shum, Microsoft”]This acquisition is a great example of Microsoft’s commitment to bringing its software and services to all platforms. We believe that together we can achieve orders of magnitude greater scale than either of us could have achieved independently.[/blockquote]

While Swiftkey is huge among third party keyboards on iOS and Android, it’s not currently available on Windows phones. The Windows first party keyboard does emulate some of the same features, but it’s now seemingly inevitable that Swiftkey will be a big part of Windows going forward.

Already installed on 300m devices worldwide, Swiftkey has continued to innovate despite the lack of a solid business model. Swiftkey Neural, which is currently in Alpha, “is an experimental keyboard app that uses artificial neural networks to predict and correct your typing.” The company has also developed a language model that helps astrophysicist Stephen Hawking communicate.

There’s no word on how this will affect the Android application and keyboard in the short term, but this is another in a long list of acquisitions from Microsoft, many of them Android apps. In a little over a year, Microsoft has purchased Wunderlist, Acompli, and Sunrise.

I’m personally a user of Sunrise, and I’ve seen nothing but positive things from the app since the Microsoft purchase. The app still continues to work perfectly and new features like subscribable interesting calendars have been expanded.

While this isn’t concrete proof of the future of Swiftkey, it’s hard to believe that Microsoft would do anything to alienate its largest group of users, Android phone owners.

Sources: Swiftkey, Microsoft, Financial Times

My Mount Rushmore of Android smartphones

1

With more than seven years of Android smartphones under our belt, I thought it would be fun to take a look back at some of the more important releases. There are dozens of manufacturers around the globe, having produced hundreds of models over time.

Ask anyone who has followed the Android space for some time and you’ll find that, invariably, there are certain devices that have higher levels of credibility, or those that resonate more loudly. There are a select number of handsets that are looked upon much more favorably than others.

Some phones are known for changing the way other manufacturers approach their designs. Some have unique designs that introduce new materials or boast record-setting benchmarks. In an industry that is constantly evolving, we find there are a lot of phones that tread into new and interesting places. But, what makes up the best Android phones of all time?

Let’s take a look at what I’ll term the “Mount Rushmore” of Android smartphones. Before going any further, I would like to point out that this is a totally personal list in that it is not indicative of what the other writers at AndroidGuys may think. The goal is to have other staff create their own list of phones with respective reasons for selecting them.

To qualify this list, I am not looking for the most popular Android smartphones. Rather, I am looking for areas such as innovation, design choices, sales strategy, impact on consumers, and other variables.

Suffice it to say, it was not easy trimming this list down to four models. I returned to my selections a few times before publishing this article and found myself wanting to swap stuff in and out. But, for the sake of having fun and creating a “time capsule”, this is what I’ve come up with – today.

T-Mobile G1

HTC | 2008

The granddaddy of them all, this was the first device ever to run Google’s Android operating system. It landed not long after the Apple iPhone, and it was a completely different approach to the new era of smartphones. Whereas Apple’s choice was to take touch screen experience and tie it into its own ecosystem, this one involved a variety of players. Moreover, its “open source” nature meant that it would play nicely with just about anything and anyone willing to put in some effort.

tmobile_g1

Key hardware specs:

  • 3.2-inch 320×480 pixel display
  • 528MHz processor
  • 256MB ROM
  • 192MB RAM
  • 3.2-megapixel rear camera
  • 1150mAh battery

In addition to being a collaborative effort on the partner front (HTC, T-Mobile, and Google), the G1 was also somewhat of a hodgepodge of hardware. Indeed, there was the touch screen display which measured in at 3.2-inches and featured a 480×320 pixel display. But, slide open the unit and you’ll find a QWERTY keyboard with five rows of physical buttons underneath. And, as if that weren’t enough, this phone also featured a trackball for navigation. It wasn’t the prettiest of phones, and it was everything the iPhone wasn’t. In short, the nerds had something new to rally around.

Although there was a retail-ready product, at launch Google still had a long road ahead of itself in terms of Android and the software ecosystem. Even early adopters would ultimately relent that it felt unfinished and lacking. Hell, it even felt to some like we were beta testing in the wild. Despite the shortcomings the phone proved that people would consider the platform as a viable alternative to the other players of the day. In short, this one paved the way for all other Android products. For that very reason, this is the George Washington on my Mount Rushmore.

Droid

Motorola 2009

The device that still frames conversations today, the Droid was the first Android smartphone that people recognized by name. Think about it, there are still people who lump together all Android phones under a “Droid” umbrella.

“Is that your new Droid?”

Thanks to an incredibly ambitious marketing campaign, we learned early on that this was everything that the iPhone wasn’t. Ah yes, back in the days when Android phones were quickly evolving with groundbreaking hardware and software capabilities. A removable battery? Widgets? Open software development? A camera with a flash? YES PLEASE.

motorola_droid

Key hardware specs:

  • 3.7-inch 480×854 pixel display
  • 512MB ROM
  • 256MB RAM
  • 5.0-megapixel rear camera
  • 1390mAh battery

Remember the commercial that started out with the indie pop sounding music that quickly morphed into an almost scary wake-up call? It shook us and put the world on notice. We didn’t even need to see it to be intrigued.

Another key reason that the Droid fascinated us was that it would be Verizon’s first foray into Android. Oh, and it was Motorola’s entry into the Android space, too. New efforts from big named, established mobile players? Count us in.

Although the Droid family would go on to include smartphones from Samsung and HTC, it was this singular model that remains ingrained in our memory. None of the Droid phones since this one were as memorable or likely as popular.

In terms of hardware, the Droid offered users a physical QWERTY keyboard and a really cool navigational pad. It wasn’t necessarily that much more powerful than other Androids at the time, but it certainly looked the part. It was angular, black, and looked all business. That didn’t stop women from picking one up, though.

Perhaps just as important as the hardware for the Droid was its software. This was among the first phones to launch with Android 2.0 Eclair and quickly updated to 2.1. Chief among the reasons to want this particular build of Android was that it came with Google Maps Navigation (beta). Yes, for the first time, Google would give users a cloud-based turn-by-turn navigation app at no cost; it’s built into the operating system! Other noteworthy features in Android at the time were interactive wallpapers, voice controls, more home screens, and support for more than one Google email account.

We’ve seen a lot of product names and lines over the last seven years, many of which have gone away. One that has stuck around, however, is the Droid brand. The name still calls for attention in 2016. And, while it’s still an exclusive partnership between Motorola and Verizon, the family of phones commands respect. Had the original Motorola Droid faltered, it’s hard to imagine where we would be today.

Nexus One

HTC | 2010

Although it arrived some sixteen months after the G1, the Nexus One was nothing like its HTC-made counterpart. It was sleek, polished, and running a much smarter software system in Android 2.1 Eclair. The Nexus One also offered up some substantial improvements in hardware as compared to the first-ever Android.

In short, the Nexus One was created to accelerate the innovation in the smartphone space. It was Google’s way of saying, “this is the benchmark for where we think phones should be today”. Once it was introduced, other phones were quick to keep pace and buyers got more bang for their buck.

nexus_one

Key hardware specs:

  • 3.7-inch 480×800 pixel display
  • 1GHz Snapdragon processor
  • 512MB ROM
  • 512MB RAM
  • 5.0-megapixel rear camera
  • 1400mAh battery

What made the Nexus One so interesting, to me at least, was that it wasn’t sold via a traditional wireless carrier at first. Indeed, the phone was offered direct from a Google website with support handled via forums. To average smartphone buyers, this model barely registered on their radar. For fanboys and enthusiasts, however, it was a very cool concept.

Unfortunately, this sales method would prove to be ahead of its time as customers were not ready to buy a phone they couldn’t physically touch. Google would ultimately sell the Nexus One through select carriers, but it was slow to happen and mostly toward the latter half of its life cycle. In fact, Google would eventually scrap its online store — for a few years — for Nexus phones and work closer with service providers.

It would take another 3-4 years before US customers were cool with the concept of buying a phone outright and then pairing it with a carrier. We still have a long way to go here as customers still like to purchase their handsets through a service provider, but, Google had/has the right thing in mind.

The Nexus One represented everything an Android lover would look for: pure, unadulterated software on top of cutting-edge hardware. Reviews were almost universally positive for the phone, but it still fell short of some end of year lists. Nevertheless, Google would be undeterred and release a new “Nexus” model almost annually, ushering in the latest version of Android at the same time.

Whether or not we might term the Nexus One a success is debatable; even today’s successors aren’t runaway sales champions. It’s more about what the phone represents, however, as to why it’s on my list. It was ambitious and unheard of, especially in the United States. It would be another five years before average consumers would be hip to the idea of purchasing a phone outright and picking the carrier later. Were it not for the Nexus One we might not have ever seen phones like the Moto X or heard of companies like Blu or Nuu Mobile.

Galaxy S3

Samsung | 2012

The first few years of Android were an incredibly frustrating time for smartphone buyers. Why? In a word, exclusives. It seemed that every single phone that came along was tied to a specific carrier. This meant that you had to consider switching service providers if you were interested in a particular phone. And, guess what – they weren’t all that competitive against each other.

Even the first two generations of Samsung Galaxy S phones were not exempt from the stranglehold. Here, in the United States, the original model was offered across the four major carriers with four distinct names: Captivate, Vibrant, Epic 4G, and Fascinate. To make matters worse, each was slightly different in configuration and none of them had the exact same dimensions. Sprint’s version, for instance, featured a QWERTY keyboard while everyone else went touchscreen-only.

The successor would be no better as it came with a dozen variations globally, with a host of them coming stateside. Raise your hand if you remember code names and models like Hercules, Attain, Within, Skyrocket, Captivate Glide, and Epic 4G Touch. Oh, and don’t get me started on the fact that not all models were launched at the same time.

Imagine the pain in the butt it was to find a case for your phone. Imagine being a case maker and trying to forecast which models were worth backing.

The Samsung Galaxy S3 changed the game for smartphones here in the US. For the first time, we would see one design spread across all versions. For the first time, we had four major carriers ready to offer the same phone, at the same time. For the first time, we had this “choice” we kept hearing about when it comes to Android. Choose the phone and choose the carrier.

galaxy_s3Key hardware specs:

  • 4.8-inch 720×1280 pixel display
  • 1.4GHz quad-core processor
  • 16/32MB ROM
  • 2GB RAM
  • 8.0-megapixel rear camera
  • 2100mAh battery

Samsung would go huge with the launch of the Galaxy S3, dropping in some 100+ markets within a matter of weeks of each other. Not only that, but Samsung took the fight directly to Apple with its ads and marketing strategies. Does it really feel like almost four years have passed since that first commercial that had iPhone users waiting in line for the “next big thing”?

It didn’t hurt that the Galaxy S3 was a pretty significant step forward in hardware. Although configuration differed across countries and carriers, we were now talking about readily accessible phones with quad-core processors, 32GB storage and 2GB RAM. The 4.8-inch screen was sizable for the time and users generally loved the 8-megapixel rear camera. In addition to a couple of storage options, it was also possible to select from a number of colors, too. Did the polycarbonate shell feel cheap? Sure. Did it stop people from buying it? Hardly.

Android purists and fanboys would have plenty of criticism over the custom software experience TouchWiz, but average users didn’t seem to mind. Samsung baked in a host of custom apps and services, many of which doubled up the stuff that came with Android. Key features introduced in the S3 include Smart Stay, S Voice, and Pop-Up Play. All of this stuff, of course, was an obvious play to pull consumers into its own ecosystem and away from reliance on Google. Did it matter? Not really. Sales for the Galaxy S3 were through the roof and the phone landed on many “best of” lists.

Samsung didn’t push the envelope for the next few successors, but it did overhaul the line for 2015. Samsung continues with its Galaxy S line of phone today; we’re looking at the S7 launching in the next few weeks.

Wrapping Up

You have no idea how hard it was to put this list together. I struggled with my own personal faves such as the HTC EVO 4G or Galaxy Note 2 not finding one of the spots on this list. We had internal discussions at AndroidGuys about which phones we’d come up with; every writer had a different combination. Some of us changed each time we thought of the concept.

Looking ahead, I am certain there will be another game changer of sorts. That’s the beauty of Android; it’s an always-evolving and competitive landscape.

I would love to hear about your Mount Rushmore of Android phones. Leave me a comment below with one or more picks and why it deserves to be etched in rock for all time.

T-Mobile is offering four lines of unlimited data for $150 a month

0

T-Mobile is in celebration mode. Recently in the “State of the Mobile Industry” report, T-Mobile got some really good news. OpenSignal, who conducts the report, concluded that T-Mobile is closing the gap on Verizon in terms of LTE coverage, while still offering the fastest LTE in the land.

To celebrate, T-Mobile is now offering one of its best plans ever.

A family of four can pick up unlimited data on each of their lines, and it will only cost them $150. If you want to add more lines with unlimited data, T-Mobile has even more to offer. Here’s how it shakes out:

[alert color=”green”]

  • First four lines: $150/mo
  • Each additional line: $30/mo
  • Up to 12 lines total
  • Family or Business plans

[/alert]

Alternatively, you can also get in on a different T-Mobile plan that offers two lines and 10 gigs of data each (20 total), for only $100 a month. Also being offered is the four lines, 10 gigs each for $120 a month, which shakes out to $30 per line every month.

T-Mobile Music Freedom

 

When you take into account that T-Mobile reaches about 97% of Verizon’s LTE customers, and all of these plans include programs like Carrier Freedom (T-Mobile pays reimburses your ETF), Music Freedom (select music streaming services don’t count against your data limit), Binge On (select video streaming services don’t count against your data limit), and Data Stash (rollover data of up to 20 gigs for a year), T-Mobile looks hard to beat.

Are these plans good enough to make you switch? Let us know down in the comments what you think of T-Mobile’s discounted family plans.

Source: T-Mobile

Virgin Mobile debuts trio of "unlimited" rate plans

0

virgin_plans

Virgin Mobile today rolled out three new “unlimited” rate plans for customers seeking service without long-term commitment. Essentially, the carrier scaled price points back five bucks each and tweaked the data allotments.

Indeed, the plans include unlimited talk and text as well as access to the unlimited streaming feature recently introduced. Playing music through services such as Pandora, iHeartRadio, or Slacker does not affect data consumption.

As of now, Virgin Mobile provides the following options:

  • $30 for 500MB
  • $40 for 4GB
  • $50 for 6GB

Customers who need more data can purchase buckets in $5 (1GB) or $10 (2GB) increments. Whereas the $40 plan is a better value than its predecessor ($45/3GB), more data-heavy users will pay more in the end. Previously, 8GB would run $55 per month where it now costs $60 for the same amount.

Virgin Mobile operates on the Sprint network.

Virgin Mobile

Successor to the Alcatel Idol 3 leaks in support documents

0

In support documents leaked on Alcatel’s own website, we may be seeing our first look at the successor to the popular budget phone, the Idol 3. The Idol 4 and 4S were leaked in great detail, and if true, it looks like we’re in for two more great phones from Alcatel.

The Idol 4S, appears to be the higher end of the two devices, while the 4 will offer very respectable specs for a mid-range device in 2016.

Alcatel Idol 4

[alert color=”green”]

Alcatel Idol 4

  • Snapdragon 617 processor
  • 5.2″ FHD 1080P LCD display
  • 16 GB of storage (ROM)
  • 3 GB of memory (RAM)
  • 13 MP rear camera
  • 2610 mAH battery
  • Android 6.0
  • MicroSD card slot
  • Dual Tone flash
  • LTE bands for AT&T and T-Mobile

[/alert]

The Idol 4 looks to be the cheaper, more entry level version of the two leaked phones. The specs are still very good, especially with 3 GB of RAM and a 1080p screen headlining the show. The Snapdragon 617 is an octa-core chip clocked at 1.7 GHz for the four high powered cores and 1.2 GHz for the four low power cores. Megapixel count isn’t everything, but the 13 MP camera will have electronic stabilization, a dual-tone flash, and real-time face beautification. Also mentioned is an 8 MP sub-camera with a wide-angle lens. We’re not exactly sure what a sub-camera is, but we’re betting that it’s the front facing camera.

Alcatel Idol 4S

[alert color=”green”]

Alcatel Idol 4S

  • Snapdragon 652 processor
  • 5.5″ QHD 2560 x 1440P AMOLED display
  • 32 GB of storage (ROM)
  • 3 GB of memory (RAM)
  • 16 MP rear camera
  • 3000 mAH battery
  • Android 6.0
  • MicroSD card slot
  • Dual Tone flash
  • LTE bands for AT&T and T-Mobile

[/alert]

The Idol 4S is the higher end of the two sporting the new Snapdragon 652 processor. The SD 652 is an octa-core chip clocked at 1.8 GHz for the more powerful cores and 1.4 GHz for the lower powered cores. The 3 GB of RAM is held over from the Idol 4, but we see an expansion to 32 GB of on board storage here. With the inclusion of a MicroSD card slot, you shouldn’t be hurting for storage space. The inclusion of a 2K AMOLED screen is something we’d expect to see on a high-end flagship phone, which leaves us wondering exactly what the Idol 4S will cost on release. The 4S also sees a bump to the camera with a 16 MP main shooter. The 8 MP sub-camera is also mentioned here, lending credence that it is in-fact the front facing camera.

The Idol 3 with a 5.5″ screen can be had right now for about $250, with the smaller 4.7″ screen version coming in at $180. The specs on both pretty closely match the Idol 4. No pricing details have been leaked, but we hope to see prices in line with last year’s release. Android Police were able to pull the documents off Alcatel’s website before they were taken down.

[graphiq id=”NUUcp6ViXr” title=”Alcatel OneTouch Idol 3 5.5″ width=”600″ height=”403″ url=”https://w.graphiq.com/w/NUUcp6ViXr” link=”http://smartphones.specout.com/l/2891/Alcatel-OneTouch-Idol-3-5-5″ link_text=”Alcatel OneTouch Idol 3 5.5 | SpecOut”]

Source: AndroidPolice

Take back TV with Sling TV for Android: review

I recently became one of the many who finally decided to cancel my expensive cable television service. Companies like Cox, Time Warner and Comcast are some of the largest in the world because of their high profit margins. They have instilled a need in us for a service that is more of a luxury than we realize. From a non expert on cable TV service, I find it absolutely ridiculous that I only have access to one TV service in my zip code. The lack of direct competition allows these companies to charge us ridiculous fees for service.

According to research from Leichman Research Group the mean monthly spending on cable TV is $99.10! That total cost works out to almost $1200 dollars a year for service where you use a fraction of the channels. And you would think with 83 percent of households with a pay TV service, the cost would come down, but it has done the opposite. Since 2010 the average cost has gone up 39 percent. In theory TV should be paid for by commercials and advertisements. Netflix doesn’t have any ads and does fine offering thousands of shows and movies for just $7.99 per month.

And the channels you’re most likely interested in like NBC, FOX, ABC and CBS are all broadcasted free over the air and can be watched in full 1080p if you use a $20-30 antenna from Amazon.com.

While there was a slight adjustment phase from having access to over 200 channels, I have learned there are fantastic video streaming alternatives that cost a fraction of the price of cable.

That’s where Sling TV comes in and I have been using it for over two weeks now.

Sling TV description

Sling TV provides live TV from over 20 channels, with big names such as ESPN, HBO, Food Network, HGTV, TBS, and more.

channelsSling TV is not free with pricing starting at $20 per month, but it does allow you to stream video to a whole host of connected devices. You can stream to smartphones, tablets, streaming boxes like the Chromecast and Fire TV as well as PC and Mac OS computers.

2Sling TV highlights:
• Watch college and pro sports like basketball and football, NCAA, NBA, Monday Night Football, Pretty Little Liars, Star Wars Rebels, Girl Meets World, Angie Tribeca, Shadowhunters, Portlandia, Todd Margaret, PewDiePie’s Broken Podcast, & others. Top shows, kids shows, movies & more.
• Fast-forward, rewind & pause on most channels. Watch up to 3 days of replay on certain channels. No DVR needed!
• Stream & control your viewing experience via mobile & more with your Chromecast, Amazon Fire TV and Fire TV stick, Roku, and Xbox One, Android TV – and Sling TV is now part of T-Mobile’s #BingeOn!
• Go mobile & watch live streaming TV and On Demand at home or on-the-go on your phone, tablet, laptop, or on your TV using Google Chromecast (one device at a time). Stream live television like sports with ESPN, football, basketball, NBA, NCAA, kids shows, movies & more.
• Add on the HBO Extra, featuring streaming shows like The Leftovers, Silicon Valley, Game of Thrones & Girls, plus classics like The Sopranos, Six Feet Under, The Wire, blockbuster movies, original television programming & more.2Setup and usage

The first thing you need to do is create an account at Sling TV. Sling offers a free seven day trial with access to it’s standard package, but you will need to provide a credit card that will automatically be billed at $20 a month after the trial phase. You are free to cancel at anytime before that though so you’re free to give it a try to see for yourself what disconnecting from cable TV service is all about.

Once I signed up for my free trial I headed on over to the Google Play Store for the U.S. app version of Sling TV. Sling TV is still relatively new and is working through technical issues. The app wouldn’t install on my smartphone no matter what I tried. Although it did install without issue on my Samsung Galaxy View and NVIDIA Shield tablet.

I contacted Sling’s customer chat service and the representative directed me to the international app which was downloadable on all of my Android smartphones. She assured me that it was no different than the U.S. version and in my two weeks of use, I couldn’t find any significant differences.

Initially I experienced severe connection issues to the TV service. But after about 20 minutes of waiting, everything seemed to sort itself out. I most recently watched the NFL Pro Bowl on ESPN followed by Armageddon on AMC. There aren’t any options for local stations like NBC and ABC, but those are free over the air. For the last two weeks I have tried streaming video to my smartphone over the AT&T network and it worked great. T-Mobile even added Sling TV to its Binge On program that allows for unlimited video streaming.

Screenshot_2016-02-03-00-14-31

Unlike cable TV, you cannot watch video on multiple devices at the same time. Which means if you’re apart of a family that likes to watch a lot of TV, Sling may not be the best option for you. But if you’re okay with sharing, especially if you have a subscription to Netflix and/or Amazon Prime Video, Sling TV might be a great option for you if you enjoy live TV.

I grew up in the 80’s and 90’s and am used to channel surfing. Kids these days, are fortunate enough to live in an age with DVR’s and commercial free services such as HBO On Demand as well as Netflix. There’s something about having commercials every few minutes to break up a TV show, and there is something to just mindlessly browsing through stations. I don’t always know what I want to watch and having live TV is something I need. Even if there’s nothing of interest on TV, I still love to browse through the channels and Sling TV brings that to me. While Netflix is great, I really don’t have the attention span to sit for hours at a time without breaks.

In my two weeks of use, I have experienced the occasional streaming lag, but other than that everything has worked great.

Screenshot_2016-02-03-00-15-15

What I liked

  • Available channels, especially ESPN
  • Live TV just like cable TV
  • Pricing
  • Compatibility with a wide range of devices
  • Portability
  • Fantastic alternative to high priced cable TV

What I didn’t like

  • Occasional lag
  • Early software bugs

Summary

While there are some bugs to work through, Sling TV is a great alternative to cable TV. With cable TV subscriptions costing about $100 a month, it doesn’t make sense to continue to pay for a service where you use a fraction of the channels. Don’t continue to pay for TV just because that is what you’re used to. It isn’t necessary to have cable TV like it is to have water and electricity, and with the available alternatives you should strongly think about your options.

At $20 a month, Sling TV is a bargain compared to service from Comast, Cox, Uverse and Time Warner. As long as you have a data connection through your mobile provider or a WiFi signal you can watch live TV from anywhere. Sling TV even has promotions where you can get $50 off a Fire TV or a free Roku player with the purchase of three months of service up front. You can try out Sling TV for seven days free if you’re interested in disconnecting from that expensive service. Just think about the savings of $1000 per year you would get by making the switch.

Learn more at Sling TV

Google Play Store Sling TV app

Google Play Store International TV app (use this app if the main one will not install)