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Verizon blesses prepaid users with more data

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In an attempt to keep pace with rival carriers, Verizon on Thursday added more data to its prepaid rate plans. Effective immediately, customers on the $45 and $60 plans get 3GB and 5GB of data, respectively.

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As an incentive, Verizon will throw in an extra gigabyte each month if you agree to sign up to its AutoPay service. In other words, let them automatically deduct your payment and you get free data. Should a user need more data, Verizon also offers individual buckets: $5 for 500MB, $10 for 1GB, and $20 for 3GB. The 500MB add-on is good for 30 days while the other two can be spread over 90 days.

Both rate plans also include unlimited talk and text as well as texting to Canada, Mexico, and Puerto Rico.

Shop Verizon Prepaid Plans

All-In-One Converter app review; good enough to take on Google?

Rarely do you see an app come along that can go toe-to-toe with a Google equivalent and come out on top. When I first saw this particular app, I have to admit I was very skeptical what it could provide that Google Unit Converter does not already do – and in the form of an app-less service, no less.

And honestly, All-In-One Converter really doesn’t hold up. There are some spelling errors, a force-close error within the Currency menu, and Google simply offers more options, in an app-less environment, that can be typed into the search bar that’s at the top of nearly every Android device’s homescreen.

In one area, though, All-In-One Converter managed to surprise me. It offers many of the same features as Google Unit Converter, and adds one more; clothing sizes. Brilliant, really. Since different regions of the world have their own sizing charts, it stands to reason that one might need a converter for them. The clothing unit converter has options for both men and women, including shirts, coats, suits, skirts, pants, dresses, sweaters, even swim suites [sic].

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The shoe size converter isn’t quite a converter so much is it an answer to the question “what size do I wear?” Essentially, one measures his or her foot in length and the app spits out what size that is in various parts of the world. Unfortunately, this doesn’t take into account width or gender. Pants-size only goes up to a US 40 (which, in a country that’s suffering from an obesity problem, is rather…optimistic, we’ll say). One thing I note that is blatantly missing is a bra-size calculator, which, for anyone that is, or has ever shopped with a woman knows, is often a confusing endeavor.

The app is free and ad-supported, and there is a paid “Premium” version which removes the ads. The ad usage within this app is rather odd; they are placed in the middle of the screen, between categories of conversions. It really breaks up the app. I feel like placing the ads at the top, bottom, or both of the screen would be a much more aesthetically pleasing design choice.

At the end of the day, it comes down to whether or not you need a dedicated app to house all your conversions. If you’re comfortable simply typing them into the Google search bar, I would recommend doing that. If you need a dedicated app, you can do a lot worse than All-In-One Converter.

What I like:

  • Clothing conversions!

What I dislike:

  • Redundant with Google’s app-less solution.
  • Spelling errors.
  • Currency currently forcecloses.

Google Play Store – All-In-One Converter

Tronsmart Titan 10A/90W 5-port USB charger charging station: review

Being a mobile enthusiast is a fun hobby. I find technology vital to staying connected while it helps me be efficient and on task. With that comes the need to charge a wide range of devices. And I can honestly tell you that with different charging specs on tablets, smartphones, smartwatches, speakers and cameras that having the right charger can mean the difference between destroying a battery and staying powered up.

I have been using the Tronsmart Titan 90W Charging Station with five ports to charge up all of my devices lately and I can tell you that I love it. Chargers are more commonplace than any other accessory, but high-quality chargers are a rare breed.

Design

The Tronsmart Titan is a 90W charger with enough power to charge five devices at full speed all of the time. The five port charging station is relatively big for a charger with a decent amount of weight, but really isn’t an issue for me. I don’t like desktop chargers that are so light that they shift around with light movement. It measures 6.25 x 3.25-inches while being about an inch thick and comes in a matte plastic finish with four rubber feet on the bottom.

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There are five full USB sized charging ports in the front, with good spacing between them, so you don’t have force fit the five cables right next to each other. The center of each port is colored green which is a thoughtful addition as it makes it easy to see each port against the black plastic.

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Each USB port is rated at 18W for a grand total of 90W, and each port comes with smart technology that allows you to charge your latest devices at the fastest speeds, including Qualcomm’s Quick Charge 2.0.

The back of the charger holds the power switch so you can turn the charger on/off and not worry about vampire energy drain which can end up costing you a lot of extra money.

What are Energy Vampires?

Check out this excerpt from energy.gov:

Take, for example, the seemingly innocuous cell phone charger. As cellphones have become a staple of modern life, so have the devices that power them. To ensure that they’re able to be in constant contact, many Americans carry chargers in their bags, have them in their cars and even their office. So it shouldn’t come as much surprise to find that many cell phone users have one or more chargers constantly plugged in at their home. What most people don’t realize is that these chargers are continually drawing power, even when no device is connected to them. In fact, the average charger is consuming .26 watts of energy when not in use, and 2.24 watts even when a fully charged device is connected to it.

By themselves, those watts won’t cause a huge increase in your energy bill. But if you add other common devices to the equation, you’ll begin to see why energy vampires are often responsible for adding 10 percent or more to your monthly utility bill.

Usage

I normally don’t think twice when it comes to chargers, but with my recent switch to Nexus devices with USB Type-C, and to unlocked smartphones, having the right charger has never been more important to me. The Tronsmart Titan touts VoltIQ technology which is the brains behind controlling the charging speeds depending on needs. Once you plug in your devices, the VoltIQ smart tech automatically identifies the voltage settings and adjusts charging speeds accordingly to make sure your device does not overheat and overcharge.

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I really have no complaints when it comes to using the Tronsmart Titan. It charges all of my USB devices at the proper rate, and it is safe for the most sensitive devices like those with USB Type-C. I use it with my Nexus 6P, Nexus 5X, Nuu Z8, Samsung Gear S2, Huawei Watch, LG V10, and NVIDIA Shield. It comes with me on all of my business trips in place of bulky individual chargers, and helps me minimize vampire energy drain with a simple flip of the power switch.

Specifications
Input: 100-240V (Max)
Output: 5V/2A, 9V/2A, 12V/1.5A (Max)
Total power:90W

What you will get
1 x Tronsmart UC5F Desktop USB Charger
1 x 5 Foot AC Power Cord
1 x Welcome Guide

Summary

Overall the Tronsmart Titan 90W 5-port USB charger is everything I could want in a desktop charger. It’s smart, safe and charges my devices at the quickest possible speeds. You can find it on sale now at Amazon.com for just $37.99. I highly recommend it.

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Line Ninja; The simplest, hardest game you’ll ever try [Review]

Concept:

You’re a ninja, and you have exactly two goals in life; dodge giant spikes, and collect ninja stars.

Mechanics:

If you run into a spike – even if it’s the flat, not-pointy side – you die. If you manage to run into the red ninja stars – which are as large as you and pointy on all sides – you score a point. How this is possible when the spikes are only pointy in one spot but ninja stars are pointy in all spots, I do not know; but that’s how it works.

While this is a simple concept, sometimes the implementation is inconsistent. As far as I can tell, as you’re traversing this mono-directional tunnel lined with spikes, there is a chance that any spike may, in fact, spawn as a ninja star. As such, you may come across a stretch with multiple stars in a row…or no stars at all. I have had runs where I got five stars right off the bat, and I have had runs where I never found a single star before meeting my end splattered against a spike. As such, it’s tough to gauge if you’re actually doing well…or if you just had a lucky run.

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Random Aside:This game has a very Flappy Bird feel to it. The utter simplicity of the game leads to me to wonder why Flappy Bird gained such immense popularity but, as of the time of this writing, Line Ninja only had 10 downloads. That struck me as odd.

Price:

Free. No in-app purchases, though it is ad-supported in the most clever way possible. See, the whole game revolves around you tapping the screen to make the ninja jump back and forth between sides of the tunnel; single taps, throughout the entire game. No swipes, or scrolls, or anything like that. So when you’re tapping through once you’ve inevitably run headlong into a spike wall going a bazillion miles an hour, the game has a tendency to fling an ad your way and, in your hurry to restart your inevitably short, frantic life, you will inadvertently tap on an ad – generating not only an ad appearance, but an ad tap.

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Like I said; clever.

Music:

The best about this game, for me, is the delightfully retro musical stylings of Azureflux. Playing this game in silence is a boring endeavor; but playing with the music cranked brings me back to the days of Sonic the Hedgehog on Sega Genesis; absolute nostalgia. If you need one single reason to download this game, it’s for the music. Give it a listen.

Things I like:

  • The MUSIC.
  • The minimalist style. My only gripe is that the ninja is a little too detailed compared to the rest of the game

Things I didn’t:

  • The inconsistency of the scoring.
  • Jump trajectory is not as predictable as I’d like.
  • Lack of variety in game mechanics.

Google Play Store – Line Ninja 

Nintendo reveals new details on its first mobile app

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After months of speculation, Nintendo has unveiled its launch plans for its first ever mobile app, Miitomo.

The app, which will be available on Android, will allow users to create Mii avatar characters and use them to communicate with friends.

In Miitomo, users can issue and answer questions like “What song has been stuck in your head lately?”, “Do you believe in aliens?” or even more hilarious ones like “If you saw a nose hair sticking out of your friend’s nose, what would you do?”

[blockquote author=”Nintendo of America Executive Vice President of Sales & Marketing Scott Moffitt”]Miitomo is a uniquely entertaining mobile experience that only Nintendo can deliver… users will be able to interact with their friends in an entirely new way that transforms communication into a form of play.[/blockquote]

Nintendo will also launch a new rewards program to accompany the app, My Nintendo.

The company promises My Nintendo to be more than a ‘traditional’ rewards program, but did not elaborate on what rewards will be offered and how.

Miitomo will launch in March in 17 territories, including North America, Western Europe, Japan and Australia, however pre-registration will open on February 17 via the Nintendo Account service.

Those who pre-register will receive an unspecified special bonus from Nintendo.

In addition to Miitomo, Nintendo plans to release at least four more mobile apps by March 2017.

What do you make of their first foray into smartphones? Will we ever see a Mario game on our Android devices? Have your say in the comments below!

Source: Nintendo/Polygon

Zombie vs. Gunman; a pleasant surprise in the vein of PvZ. [Review]

The Plants vs. Zombies formula is simple; protect your lanes from onrushing zombies using units of varying utility. Zombie vs. Gunman, at face value, is yet another game hoping to piggy-back on this blueprint. The setting is different – half, at least – with cartoony, era-ambiguous soldiers replacing the plants that’ve spawned half a dozen games.

The first thing that catches your eye – ear – is the music. Simple, ominous and brassy and sets the tone well. The menu screen (below) is well designed and minimalist, and would fit right in with any Triple-A title – except for the damned artwork. To be perfectly honest, it’s bad. It is. Every bit of the game is detailed and shaded – heck, there’s even lighting effects – but the quality of the actual linework, the style it’s drawn in, is objectively poor. It’s simple but not in a good way. Simple in the way that South Park is simple – works for a satirical comedy show, not so much for a game that, in every other way, takes itself seriously.

Screenshot (Feb 3, 2016 12-50-36 PM)

Look at that! The menu screams “Take me seriously!” but the art screams “Oh my God, they killed Kenny!” Not okay. A basic game of this particular branch of PvZ goes as follows:

  1. Zombies attack one or more of your “lanes.”
  2. You use Gold (which zombies inexplicably drop when they die) to summon soldiers in one of eight spaces along each of your lanes.
  3. The soldiers then dutifully march their way toward the zombies, stopping to fire once they’re within range.
  4. Kill zombies, tap to collect gold.
  5. Rinse.
  6. Repeat until they’re all dead (again).

There are a couple fun little quirks added to this game that aren’t present in Plants vs. Zombies, such as your soldiers running out of ammunition and literally needing to be poked in order to remember to reload. It adds a bit of babysitting to the game that wasn’t present in PvZ once you established your plants. Unlike PvZ, when you “recall” a unit from the field you are refunded the full cost of the unit an may re-deploy them immediately. Very handy for those times when the zombie hordes are bearing down on your frontline and you want to save them a very painful death. 

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Zombie vs. Gunman also has an RPG element to it, in which you utilize “Medals” (which replace Stars from PvZ) to upgrade your units in various ways – Health, Range, Damage, Bullet Penetration, etc. These medals are accumulated through good performance in each level, though attaining a 3-medal rating is nigh impossible in the later levels – you must finish the mission while losing exactly zero soldiers. These medals can also be bought in the form of micro-transactions which are by no means required to complete the game, but do make it significantly easier.

The sound design is decent, not great. There are a couple sound effects lifted straight from other sources (the reload effect, for instance, is a DOOM favorite) and some of the fun sounds are drowned out by other, less important ones. There a few minor grievances here as well, such as the “Empty” sound and the “Reload” sound being 100% identical.

There are some random text errors, or perhaps mistranslations, that keep the game from feeling polished. This is a running theme throughout, with only the menus feeling truly complete. Sound effects and graphics both feel rough and in-progress.

Throughout my experience with this game, I had a recurring thought – Zombie vs. Gunman is one strong animator/graphic artist away from being a very good game. A professional sound designer wouldn’t hurt either, nor would a proper translator, but the game really suffers in the graphics area.

Wish List:

  • More unique upgrades for the units.
  • More than three unit slots to begin with.
  • Better graphics/animations.
  • Better sound design.
  • Play Games integration.
  • Professional translations.

What I liked:

  • Fresh-ish take on PvZ’s proven formula.
  • Lots of nifty little details.
  • UI design is quite well done.
  • RPG-style progression.

What I didn’t like:

  • Steep, steep difficulty curve.
  • Graphics and sound design feel unfinished.
  • Minor translation errors.
  • The name. Seriously. Zombies vs. Soldiers or something would be better.

Google Play Store – Zombie vs. Gunman

Nyko Cygnus Bluetooth Controller review: A great companion for your Android gaming needs

I don’t know about you, but I’m not generally a fan of gaming on a touchscreen. Like many gamers out there, my gaming roots are based on using a controller. The touchscreen is fine if it’s a strategy or puzzle type of game, but fuller 3D games (first-person shooters or racing games) are just not ideal to me without a controller.

Nyko is such brand that makes accessories to up your experience on just about any gaming device (even the Nvidia Shield). It reached out to us about the company’s latest crack at a Bluetooth Android controller, the Cygnus.

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The company has a good foundation in building controllers for full-on consoles, so with the Cygnus, it wanted to bring full-sized control to demanding Android games. Let’s check out if it delivers.

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Design

The Cygnus is…a controller. Most of us know how a full-sized controller looks/handles. I would say that Xbox owners would most feel right at home here, the design has a close resemblance to what Microsoft offers.

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That isn’t a bad thing; the design works. But what caught me off guard (in a good way) upon unboxing the Cygnus is the feel. I love the material that Nyko chose. It’s a rubbery plastic with the softest finish, from head to toe. This means that it’s very grippy – something you want when your hands are sweating up a storm during those intense gaming moments.

What’s also great is that the handles are made even more grippy with pronounced ridges on the sides.

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This design feature works as fabulously as you’d guess. This controller does not escape your grip.

The controls are all pretty much laid out just like the Xbox controller. You have your left and right thumbsticks, a directional pad, and four action buttons on the right. The thumbsticks have a ridged texture around the edges for added friction.

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Front and center are the Start, Back, and Home buttons. On the top we see the familiar bumpers and triggers, four in total. You’ll also see a micro-USB port. However, it isn’t for charging the controller (which runs on 2 AA batteries). The micro-USB support allows you to run a wired connection with the gaming device (i.e. if the controller is out of battery, or use on a PC).

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Usability

Nyko says that the Cygnus is gaming-ready for Android. It uses the standard Android HID (Human Interface Devices) protocol, which essentially means that its functionality is compatible with loads of Android games that are optimized for controller use.

It’s easy to set up and pair. Simply hold down on the Home button for 2 seconds to make it discoverable (you’ll see the LED lights cycle quickly). Then find it on the gaming device’s Bluetooth settings.

The bottom LED remains lit to signify that the link is active.
The bottom LED remains lit to signify that the link is active.

As far as usage, the controller worked as advertised. Gaming was as responsive as it should be and the connection stayed active for the duration. All the design cues that address grip make for a nice in-hand experience in practice. The Cygnus is a pleasure to use.

However, I will say that I wish Nyko had engineered some phone attachment mechanism on the controller. As is, it’s not reasonable to game on a phone (unless you’re casting it to a bigger screen).

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Final Thoughts

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Nyko built a very solid Android gaming controller with the Cygnus. If you regularly game on Android, you should definitely think about a companion like this to enhance your experience. Bear in mind that it can also be useful for VR headsets.

The Cygnus retails for $25, and can be found on Amazon or Nyko’s online store. Head over the product page for details.

Microsoft buys popular Android keyboard Swiftkey

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Microsoft has confirmed that it has agreed to buy London-based Swiftkey. Shortly after, the popular AI based Android keyboard was swift to confirm that it would be joining the Microsoft family. The deal is reported to be worth $250m, although financial terms were not disclosed by either company.

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Swiftkey was started in 2008 by co-founders Jon Reynolds and Ben Medlock. The two have grown the company into a monster both on Android and iOS, after taking in only $20m in funding over the course of the company’s lifetime, a relatively small amount. The co-founders, who own “substantial minority stakes” will each make about $30m each.

[blockquote author=”Harry Shum, Microsoft”]This acquisition is a great example of Microsoft’s commitment to bringing its software and services to all platforms. We believe that together we can achieve orders of magnitude greater scale than either of us could have achieved independently.[/blockquote]

While Swiftkey is huge among third party keyboards on iOS and Android, it’s not currently available on Windows phones. The Windows first party keyboard does emulate some of the same features, but it’s now seemingly inevitable that Swiftkey will be a big part of Windows going forward.

Already installed on 300m devices worldwide, Swiftkey has continued to innovate despite the lack of a solid business model. Swiftkey Neural, which is currently in Alpha, “is an experimental keyboard app that uses artificial neural networks to predict and correct your typing.” The company has also developed a language model that helps astrophysicist Stephen Hawking communicate.

There’s no word on how this will affect the Android application and keyboard in the short term, but this is another in a long list of acquisitions from Microsoft, many of them Android apps. In a little over a year, Microsoft has purchased Wunderlist, Acompli, and Sunrise.

I’m personally a user of Sunrise, and I’ve seen nothing but positive things from the app since the Microsoft purchase. The app still continues to work perfectly and new features like subscribable interesting calendars have been expanded.

While this isn’t concrete proof of the future of Swiftkey, it’s hard to believe that Microsoft would do anything to alienate its largest group of users, Android phone owners.

Sources: Swiftkey, Microsoft, Financial Times

My Mount Rushmore of Android smartphones

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With more than seven years of Android smartphones under our belt, I thought it would be fun to take a look back at some of the more important releases. There are dozens of manufacturers around the globe, having produced hundreds of models over time.

Ask anyone who has followed the Android space for some time and you’ll find that, invariably, there are certain devices that have higher levels of credibility, or those that resonate more loudly. There are a select number of handsets that are looked upon much more favorably than others.

Some phones are known for changing the way other manufacturers approach their designs. Some have unique designs that introduce new materials or boast record-setting benchmarks. In an industry that is constantly evolving, we find there are a lot of phones that tread into new and interesting places. But, what makes up the best Android phones of all time?

Let’s take a look at what I’ll term the “Mount Rushmore” of Android smartphones. Before going any further, I would like to point out that this is a totally personal list in that it is not indicative of what the other writers at AndroidGuys may think. The goal is to have other staff create their own list of phones with respective reasons for selecting them.

To qualify this list, I am not looking for the most popular Android smartphones. Rather, I am looking for areas such as innovation, design choices, sales strategy, impact on consumers, and other variables.

Suffice it to say, it was not easy trimming this list down to four models. I returned to my selections a few times before publishing this article and found myself wanting to swap stuff in and out. But, for the sake of having fun and creating a “time capsule”, this is what I’ve come up with – today.

T-Mobile G1

HTC | 2008

The granddaddy of them all, this was the first device ever to run Google’s Android operating system. It landed not long after the Apple iPhone, and it was a completely different approach to the new era of smartphones. Whereas Apple’s choice was to take touch screen experience and tie it into its own ecosystem, this one involved a variety of players. Moreover, its “open source” nature meant that it would play nicely with just about anything and anyone willing to put in some effort.

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Key hardware specs:

  • 3.2-inch 320×480 pixel display
  • 528MHz processor
  • 256MB ROM
  • 192MB RAM
  • 3.2-megapixel rear camera
  • 1150mAh battery

In addition to being a collaborative effort on the partner front (HTC, T-Mobile, and Google), the G1 was also somewhat of a hodgepodge of hardware. Indeed, there was the touch screen display which measured in at 3.2-inches and featured a 480×320 pixel display. But, slide open the unit and you’ll find a QWERTY keyboard with five rows of physical buttons underneath. And, as if that weren’t enough, this phone also featured a trackball for navigation. It wasn’t the prettiest of phones, and it was everything the iPhone wasn’t. In short, the nerds had something new to rally around.

Although there was a retail-ready product, at launch Google still had a long road ahead of itself in terms of Android and the software ecosystem. Even early adopters would ultimately relent that it felt unfinished and lacking. Hell, it even felt to some like we were beta testing in the wild. Despite the shortcomings the phone proved that people would consider the platform as a viable alternative to the other players of the day. In short, this one paved the way for all other Android products. For that very reason, this is the George Washington on my Mount Rushmore.

Droid

Motorola 2009

The device that still frames conversations today, the Droid was the first Android smartphone that people recognized by name. Think about it, there are still people who lump together all Android phones under a “Droid” umbrella.

“Is that your new Droid?”

Thanks to an incredibly ambitious marketing campaign, we learned early on that this was everything that the iPhone wasn’t. Ah yes, back in the days when Android phones were quickly evolving with groundbreaking hardware and software capabilities. A removable battery? Widgets? Open software development? A camera with a flash? YES PLEASE.

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Key hardware specs:

  • 3.7-inch 480×854 pixel display
  • 512MB ROM
  • 256MB RAM
  • 5.0-megapixel rear camera
  • 1390mAh battery

Remember the commercial that started out with the indie pop sounding music that quickly morphed into an almost scary wake-up call? It shook us and put the world on notice. We didn’t even need to see it to be intrigued.

Another key reason that the Droid fascinated us was that it would be Verizon’s first foray into Android. Oh, and it was Motorola’s entry into the Android space, too. New efforts from big named, established mobile players? Count us in.

Although the Droid family would go on to include smartphones from Samsung and HTC, it was this singular model that remains ingrained in our memory. None of the Droid phones since this one were as memorable or likely as popular.

In terms of hardware, the Droid offered users a physical QWERTY keyboard and a really cool navigational pad. It wasn’t necessarily that much more powerful than other Androids at the time, but it certainly looked the part. It was angular, black, and looked all business. That didn’t stop women from picking one up, though.

Perhaps just as important as the hardware for the Droid was its software. This was among the first phones to launch with Android 2.0 Eclair and quickly updated to 2.1. Chief among the reasons to want this particular build of Android was that it came with Google Maps Navigation (beta). Yes, for the first time, Google would give users a cloud-based turn-by-turn navigation app at no cost; it’s built into the operating system! Other noteworthy features in Android at the time were interactive wallpapers, voice controls, more home screens, and support for more than one Google email account.

We’ve seen a lot of product names and lines over the last seven years, many of which have gone away. One that has stuck around, however, is the Droid brand. The name still calls for attention in 2016. And, while it’s still an exclusive partnership between Motorola and Verizon, the family of phones commands respect. Had the original Motorola Droid faltered, it’s hard to imagine where we would be today.

Nexus One

HTC | 2010

Although it arrived some sixteen months after the G1, the Nexus One was nothing like its HTC-made counterpart. It was sleek, polished, and running a much smarter software system in Android 2.1 Eclair. The Nexus One also offered up some substantial improvements in hardware as compared to the first-ever Android.

In short, the Nexus One was created to accelerate the innovation in the smartphone space. It was Google’s way of saying, “this is the benchmark for where we think phones should be today”. Once it was introduced, other phones were quick to keep pace and buyers got more bang for their buck.

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Key hardware specs:

  • 3.7-inch 480×800 pixel display
  • 1GHz Snapdragon processor
  • 512MB ROM
  • 512MB RAM
  • 5.0-megapixel rear camera
  • 1400mAh battery

What made the Nexus One so interesting, to me at least, was that it wasn’t sold via a traditional wireless carrier at first. Indeed, the phone was offered direct from a Google website with support handled via forums. To average smartphone buyers, this model barely registered on their radar. For fanboys and enthusiasts, however, it was a very cool concept.

Unfortunately, this sales method would prove to be ahead of its time as customers were not ready to buy a phone they couldn’t physically touch. Google would ultimately sell the Nexus One through select carriers, but it was slow to happen and mostly toward the latter half of its life cycle. In fact, Google would eventually scrap its online store — for a few years — for Nexus phones and work closer with service providers.

It would take another 3-4 years before US customers were cool with the concept of buying a phone outright and then pairing it with a carrier. We still have a long way to go here as customers still like to purchase their handsets through a service provider, but, Google had/has the right thing in mind.

The Nexus One represented everything an Android lover would look for: pure, unadulterated software on top of cutting-edge hardware. Reviews were almost universally positive for the phone, but it still fell short of some end of year lists. Nevertheless, Google would be undeterred and release a new “Nexus” model almost annually, ushering in the latest version of Android at the same time.

Whether or not we might term the Nexus One a success is debatable; even today’s successors aren’t runaway sales champions. It’s more about what the phone represents, however, as to why it’s on my list. It was ambitious and unheard of, especially in the United States. It would be another five years before average consumers would be hip to the idea of purchasing a phone outright and picking the carrier later. Were it not for the Nexus One we might not have ever seen phones like the Moto X or heard of companies like Blu or Nuu Mobile.

Galaxy S3

Samsung | 2012

The first few years of Android were an incredibly frustrating time for smartphone buyers. Why? In a word, exclusives. It seemed that every single phone that came along was tied to a specific carrier. This meant that you had to consider switching service providers if you were interested in a particular phone. And, guess what – they weren’t all that competitive against each other.

Even the first two generations of Samsung Galaxy S phones were not exempt from the stranglehold. Here, in the United States, the original model was offered across the four major carriers with four distinct names: Captivate, Vibrant, Epic 4G, and Fascinate. To make matters worse, each was slightly different in configuration and none of them had the exact same dimensions. Sprint’s version, for instance, featured a QWERTY keyboard while everyone else went touchscreen-only.

The successor would be no better as it came with a dozen variations globally, with a host of them coming stateside. Raise your hand if you remember code names and models like Hercules, Attain, Within, Skyrocket, Captivate Glide, and Epic 4G Touch. Oh, and don’t get me started on the fact that not all models were launched at the same time.

Imagine the pain in the butt it was to find a case for your phone. Imagine being a case maker and trying to forecast which models were worth backing.

The Samsung Galaxy S3 changed the game for smartphones here in the US. For the first time, we would see one design spread across all versions. For the first time, we had four major carriers ready to offer the same phone, at the same time. For the first time, we had this “choice” we kept hearing about when it comes to Android. Choose the phone and choose the carrier.

galaxy_s3Key hardware specs:

  • 4.8-inch 720×1280 pixel display
  • 1.4GHz quad-core processor
  • 16/32MB ROM
  • 2GB RAM
  • 8.0-megapixel rear camera
  • 2100mAh battery

Samsung would go huge with the launch of the Galaxy S3, dropping in some 100+ markets within a matter of weeks of each other. Not only that, but Samsung took the fight directly to Apple with its ads and marketing strategies. Does it really feel like almost four years have passed since that first commercial that had iPhone users waiting in line for the “next big thing”?

It didn’t hurt that the Galaxy S3 was a pretty significant step forward in hardware. Although configuration differed across countries and carriers, we were now talking about readily accessible phones with quad-core processors, 32GB storage and 2GB RAM. The 4.8-inch screen was sizable for the time and users generally loved the 8-megapixel rear camera. In addition to a couple of storage options, it was also possible to select from a number of colors, too. Did the polycarbonate shell feel cheap? Sure. Did it stop people from buying it? Hardly.

Android purists and fanboys would have plenty of criticism over the custom software experience TouchWiz, but average users didn’t seem to mind. Samsung baked in a host of custom apps and services, many of which doubled up the stuff that came with Android. Key features introduced in the S3 include Smart Stay, S Voice, and Pop-Up Play. All of this stuff, of course, was an obvious play to pull consumers into its own ecosystem and away from reliance on Google. Did it matter? Not really. Sales for the Galaxy S3 were through the roof and the phone landed on many “best of” lists.

Samsung didn’t push the envelope for the next few successors, but it did overhaul the line for 2015. Samsung continues with its Galaxy S line of phone today; we’re looking at the S7 launching in the next few weeks.

Wrapping Up

You have no idea how hard it was to put this list together. I struggled with my own personal faves such as the HTC EVO 4G or Galaxy Note 2 not finding one of the spots on this list. We had internal discussions at AndroidGuys about which phones we’d come up with; every writer had a different combination. Some of us changed each time we thought of the concept.

Looking ahead, I am certain there will be another game changer of sorts. That’s the beauty of Android; it’s an always-evolving and competitive landscape.

I would love to hear about your Mount Rushmore of Android phones. Leave me a comment below with one or more picks and why it deserves to be etched in rock for all time.

T-Mobile is offering four lines of unlimited data for $150 a month

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T-Mobile is in celebration mode. Recently in the “State of the Mobile Industry” report, T-Mobile got some really good news. OpenSignal, who conducts the report, concluded that T-Mobile is closing the gap on Verizon in terms of LTE coverage, while still offering the fastest LTE in the land.

To celebrate, T-Mobile is now offering one of its best plans ever.

A family of four can pick up unlimited data on each of their lines, and it will only cost them $150. If you want to add more lines with unlimited data, T-Mobile has even more to offer. Here’s how it shakes out:

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  • First four lines: $150/mo
  • Each additional line: $30/mo
  • Up to 12 lines total
  • Family or Business plans

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Alternatively, you can also get in on a different T-Mobile plan that offers two lines and 10 gigs of data each (20 total), for only $100 a month. Also being offered is the four lines, 10 gigs each for $120 a month, which shakes out to $30 per line every month.

T-Mobile Music Freedom

 

When you take into account that T-Mobile reaches about 97% of Verizon’s LTE customers, and all of these plans include programs like Carrier Freedom (T-Mobile pays reimburses your ETF), Music Freedom (select music streaming services don’t count against your data limit), Binge On (select video streaming services don’t count against your data limit), and Data Stash (rollover data of up to 20 gigs for a year), T-Mobile looks hard to beat.

Are these plans good enough to make you switch? Let us know down in the comments what you think of T-Mobile’s discounted family plans.

Source: T-Mobile