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Image and graphic tips for building Android apps

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When it comes to building apps, perhaps the most important element is the app’s look, as it is obviously the first thing that consumers see when they are considering downloading it. Therefore, if you want your app to be downloaded by as many people as possible, you need to ensure that the quality of the graphics is top notch.

The essential graphic elements

The way an app looks is vital because it is the first way a consumer interacts with you and your offerings and goes towards establishing the quality of the product. Any app that fails to demonstrate good, clear and clean design, attractive and user-friendly layouts that work perfectly on any device, and high-resolution images and graphics is almost fated to fail. You should also consider how any text within your app will appear, so you will need to utilize sharp, clear fonts at a reasonable size set against a complementary color palette rather than one that will be garish and hard on the eyes. It is a small element but one that has proved popular with users and that is to give your graphics rounded corners rather than sharp-edged points.

Sourcing images

As it is essential that when you build an Android app the images are of the highest quality, it is important that you aim for professional graphics, whether that means investing in photographic equipment or design software that will allow you to achieve this high standard, or by buying suitable images from online stock photo libraries, such as www.dreamstime.com. You should also only use graphics that are appropriate in terms of size to the devices they will be used on.

Color palettes

To just return to the type of graphic or image element you should use for a moment, be aware that lighter pixels use more power than dark pixels on active matrix displays, so you should factor this power usage into your graphic choices when designing your app. Also consider how your graphics will display in both indoor and outdoor conditions, because as most apps are used in mobile situations, you have to appreciate that some of your users will be operating in broad daylight and they will not think very well of your app if they cannot actually see it clearly.

Scaling graphics for consistency

One of the biggest elements you may have to contend with when it comes to building an Android app is scaling, i.e. ensuring that any graphic looks as good when enlarged as it does when the size of a thumbnail or smaller. Android does this by considering two things: the size of the screen the app is being viewed upon and the pixel density of the screen in pixels-per-inch (ppi). Android classes devices with a screen size of 3-4 inches as being ‘small’ or ‘normal’ (i.e. cell phones), any device larger than 4 inches as ‘large’ (small tablet) and any device larger than 7 inches as ‘extra-large’ (large tablets). The screen density will matter most in terms of scaling and consistency with graphics and images. You need to provide size- and density-specific resources when uploading your app to Android, because otherwise Android will take the app as it is, without scaling, and the result will be a ‘best match’ to the nearest size/density resources rather than the perfect fit you should be aiming for.

Types of images and graphics

You should also choose which format of image or graphic to use when building your Android app. Android actually works better with PNG for bitmaps, but it will accept a JPEG. It will possibly reject a GIF, however. But PNG and JPEG are not necessarily interchangeable, as there are pros and cons to both. For example, a JPEG will work better for images or graphics that need to be reduced by up to 50%, which is important if your app is graphic-heavy. With a PNG, you can have a bigger file size and you do not lose quality. With a PNG you can also have transparency, which you cannot have with a JPEG. Which format you use will depend on the type of app you are building. For instance, PNGs are best for apps with icons, simple graphics and artwork, few colors and text-heavy, while JPEGS are best for those that utilize photographs and other realistic types of images that combine a lot of colors and those with gradients.

Labeling graphics

It will also help you to label your graphics appropriately when developing your app and in the debugging process. If you have used the size and density-specific resources mentioned previously, then you can add relevant and visible labels to these so that when you perform the debugging process, you will be able to see straight away what resources were loaded with the app and which Android will be using.

Configure

Mobile devices, which are what most apps are designed for, are different from desktop computers in that they are usually high-density displays. For this reason, you should always configure your Android app emulators to mimic the values of real devices and set them to scale to the density of the device they will be used on.

Testing

When it comes to the testing stage of your newly built app, you should test it on a real device rather than just relying on a test drive performed on your computer. If you do not try your app out on a proper device, you may not be able to tell whether your layouts and other scaling aspects, such as graphics or images, react appropriately. You should also test that your app works properly when reacting to Android defaults.
Building an Android app is a complex business, but when done correctly, has the potential to be a supremely financially rewarding business. Just remember to consider your user at all times to develop an Android app that meets all their expectations in terms of functionality and appearance.

Manufacturers should have anticipated the smartphone plateau

Android has had quite the journey. It’s good to reflect sometimes, and it’s crazy thinking that the first official Android smartphone, the HTC Dream, launched almost eight years ago. Eight. Years.

I personally joined the Android bandwagon with the HTC Evo 4G in 2010, and I remember the space being so exciting those days. There were so many improvements to be had, and manufacturers were constantly playing with new designs. Sure, we were like beta-testers for them, but it was nonetheless fun for technology enthusiasts. Who remembers that neat Xperia Play phone, that had slide-out game controller?

The 2011 Sony Ericsson Xperia Play was the only smartphone ever to have a slide-out game controller.
The 2011 Sony Ericsson Xperia Play was the only smartphone ever to have a slide-out game controller.

Fast forward to today and we are seemingly at the pinnacle of the smartphone goal. It’s much harder these days to find a bad Android phone. Processors are speedy, RAM is ample, displays generally look great, and even the lower costing phones are achieving a premium construction. This is great, but I’m sure that I’m not the only long-standing Android user that misses the smartphone dynamic that used to be. 2016 is the first year that I’ve gotten genuinely bored of Android phones, and it’s awful.

OnePlus 3 featured
We should be in love with the OnePlus 3‘s solid metal construction, but we’re bored instead.

What happened?

The problem is that when our thirst for better performance/quality was quenched, there was nothing to replace it. And now manufacturers are struggling for our attention. You’d think the following question would’ve been raised a long time ago: How will we still be able to sell smartphones when all their components have gotten as good as they’re gonna get? Isn’t a business’ survival largely based on its strategy for the future?

To be fair, we have seen some efforts this year for smartphone innovation, such as the modular concepts from LG and Moto. But I don’t understand why their implementations feel like the companies just realized in the year before, “Oh crap, we need to do something different!”

For instance, why on Earth does the G5 still only have two modules, one of which isn’t even offered in the U.S. The modular idea should’ve in the game plan years ago, so that it would be ready in years to come. Companies should be smart enough to know that whipping up a half-assed idea just doesn’t pay off. This might sound like I’m digressing into a rant, but the point is that without a long-term plan, you’ll fail.

But…

Benefit of the doubt can be applied in this situation. We are spectators after all, speculating what companies are doing. There’s tons that we don’t see behind the scenes, and I’m sure that companies aren’t as dumb as I’m suggesting. However, that in turn implies a scary situation. Ideas aren’t solidifying. Maybe they’re too challenging to turn into a reality, or maybe they’re too risky. Whatever the reason, without something interesting, consumers will just stick their current devices and deliver a blow to the mobile industry.

But hey, that wouldn’t necessarily be as bleak as it sounds. Smartphones would just have to launch less often, when the company has had time to develop an innovation. A lot of tech out there don’t go off of a yearly refresh cycle. It totally makes sense that smartphones should adopt the same philosophy; they’re no longer changing enough to justify it.

What else can smartphones do?

A valid concern to this whole subject is that smartphones just cannot be engineered any further. I’d love to disagree and bring in Tony Stark to blatantly prove you wrong, but reality is against me. Smartphones have such tight spaces and restrictions to work with; you can tell that companies are reaching deep to find another use for them.

That said, I believe modularity is what could save smartphones. Smartphones cannot do any more themselves, but if you append functionality with dedicated devices, then the door blows open. It’s a tricky game, though. Consumers don’t like complicated gadgets. I believe this is a big reason why Google’s Project Ara has yet to take off.

Motorola Atrix and Lapdock system, from 2011.
Motorola Atrix and Lapdock system, from 2011.

There are also neat concepts that we’ve been exposed to that failed instead of evolved. Anyone remember the Motorola Atrix and its smartphone/laptop hybrid system? I hated when Motorola dumped that capability. How cool would it be to dock our Android phone on a laptop and run Chrome OS off of it. Android better watch out, because Microsoft’s Continuum system is looking to capitalize on that ability.

Or how about folding displays? I would’ve liked to see the Kyocera Echo’s idea pushed forward by the larger manufacturers. We’ve seen evidence that Samsung is developing it, so here’s hoping that it’s far down the development process.

Alleged foldable display smartphone concept from Samsung.
Alleged foldable display smartphone concept from Samsung.

Do you agree?

You’ve heard enough from me. What do you think about the situation? Are you also bored with today’s smartphone space? What would reignite your interest?

Are you having trouble playing Pokemon Go on T-Mobile? Here’s a fix

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As shown on Reddit, some T-Mobile and Verizon users are having trouble playing Pokemon Go. The reason? It might have to do with IPv6, the latest in the internet protocol suite.

IPv6

Internet Protocol version 6, or IPv6, is a communications protocol that provides a form of identification as well as location for devices connected to networks, and routes traffic across the internet. Developed by the Internet Engineering Task Force (IETF), IPv6 is meant to replace the older IPv4.

IPv4-vs-IPv6-graphic

All devices connected to the internet are given an IP address to identify that particular device and define its location. An IP address using the IPv4 protocol looks something like this: 192.168.1.1, while an IPv6 address would look like this: 2001:0DB8:AC10:FE01.

The IPv4 system, based on 32-bit, can only provide addresses for about 4.3 billion devices, after which it will run out. The IPv6 system is 128-bit and can provide about 3.4 x 10^38 devices.

Pokemon Go

Fast forward to Pokemon Go, where T-Mobile customers are having troubles. According to this thread on Reddit, “a number of T-Mobile users have noticed the app crashing or not loading considerably more often on their phones than their friends. It appears this is due to T-Mobile’s recent activation of IPv6 (an important advancement in the Internet protocol).” The good news is that there is a device-based fix, and it requires turning off IPv6.

  • Android users can edit their APN settings by going to Settings > More Networks… > Mobile Networks > Access Point Names > (Select the fast.t-mobile.com APN) > Edit > APN Protocol > IPv4 (save the settings if possible).
  • iPhone users just need to turn off LTE by going to Settings > Cellular > Cellular Data Options > Enable LTE > “Off”.

Note that if you have any connectivity issues, you’ll need to switch back to using IPv4. The two suites don’t have much interoperability.

How Pokemon Go could become the next Draw Something… but won’t

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Be honest. If you haven’t played Pokemon Go yet, you are at least considering it. Seriously, just what is it about that game that has millions of people motivated to leave their houses? To say it’s an overnight success would be a lie. It took less time than that. Gamers, both young and old cannot get enough.

This isn’t the first time a game has taken off like gangbusters and it certainly won’t be the last. Other titles along the way which could earn spots in a mobile game hall of fame include Doodle Jump, Angry Birds, Candy Crush Saga, Flappy Bird, and Draw Something. All of them were, and still are, popular to varying degrees. But, while the media might be quick to suggest Pokemon Go will eclipse ’em all, we may not want to count those eggs before their hatched.

Using Draw Something as an example, we’ll examine how Pokemon Go could go from overnight hit to “that game we all played for a moment in 2016”. Once the game you could not avoid, it virtually disappeared from everyone’s phones in the few months after launch.

If the developers were smart, and we totally think they are, they’ve got plans in place to ensure we’re still catching virtual creatures far beyond this year. On the other hand, we feel it is our job to point out some of the pratfalls which must be avoided in order for that to happen.

What follows is a list of things that could potentially turn Pokemon Go into the next Draw Something.

Boredom and Repetition

Remember how much you loved Draw Something? It challenged you to come up with fun ways of sketching out words and items for your friend to guess. It had a semi-decent range of colors and brushes to use and was simple to get started. You could be up and running in no time, laughing at crudely drawn pictures. All great, right? Sure.

Fast forward a couple of weeks to where you had all of the color palettes and tools to draw. Remember dealing with the same words over and over… and over? Unfortunately, Draw Something’s developers weren’t too quick on pushing out an expanded vocabulary. Even if you didn’t have that issue, you likely got tired of doing the same thing over and over… and over. In other words, and for whatever reasons, millions of people grew bored and stopped playing.

IMG_2016-07-12-21462204Pokemon Go is super easy to get going and it hooks players with an immediate find. Walk a few hundred feet and you’re greeted with another creature to catch. Before you know it you are off hunting and adding to your Pokedex.

The first few days are filled with players gobbling up all sorts of wonderful Pokemon, many of which are brand new. It doesn’t take long for you to realize, though, that there are Weedles and Rattatas everywhere. We mean everywhere. Indeed, it’s going to take a while to pick up all of the Pokemon, or at least that favorite of yours.

Boredom and Repetition

Let’s assume you spend an hour or so each day, walking about, catching various Pokemon. How long, realistically, before you’re tired of doing it? Are you transferring all those extras to the Professor so you can get candy? How long until you get bored with that, too? What do you do when you realize that the gym is nearly impossible to overtake because of the 12-year-old kids on summer vacation?

One of the first things we heard from players is how badly they want to be able to trade with others. Moreover, they’d like to be able to do one-off battles. What about the Gold and Silver, Black and White…? How long do we have to wait until those are released?

Batteries

Raise your hand if you went out to play Pokemon Go and came home with a dead or nearly depleted battery. Are you in a hurry to do that over and over?

IMG_2016-07-11-19432836

Unfortunately, many of today’s top phones have non-removable batteries, limiting us with what’s inside. Sure, the batteries are much higher capacity than before, but we’re still going to drain them at some point. Just take a portable charger, right? Tote one around night after night and tell us how fun that is.

Bandwidth and Servers

What good is a game if you cannot get into it to play? If you’ve spent time with Pokemon Go in the first few days, you likely ran into some freezing and glitching. Heck, we bet you’ve even encountered instances where you can’t get into the game at all.

As much as some other countries might want to join the fun, we’re going to be greedy here. We don’t want it going anywhere else until everything is ironed out and smooth. This means no spinning white ball of inactivity, and no “please try again” stuff.

We can imagine that Niantic is working around the clock to add more bandwidth to its setup. It’s our hope that it can patch the holes quickly and in a way in which they don’t come back.

Winter is Coming

Just ask Ned Stark. Yes, we technically know it’s here as per the season six finale, but you get what we’re saying. It won’t be long until it’s simply too cold or gross out to venture beyond our homes. Are you seriously going to go catch Pokemon when it’s literally freezing or snowing?

In all seriousness, we do wonder what we’re supposed to do in the “off season”. Assuming the game doesn’t evolve (see what we did there?) much, we don’t see ourselves playing much in the winter. Is the game that compelling that we’ll get it back out for spring?

Something Better Comes Along

As hard as it may be to imagine, there’s a chance that something else arrives on mobile devices that demands your attention. Maybe not to the same degree across the board, but perhaps just enough to pull you and a few others away. Then another app arrives and it speaks to a different group of players. There may not be one runaway title that steals the proverbial crown from Pokemon Go, but there could be a handful of games that do it over time.

IMG_2016-07-11-11283977

Forget Everything You Just Read

Looking through the points above it might sound as if we’re here to spread doom and gloom. Hardly. It’s the opposite, really. We love the game far more than expected and hope it sticks around for the long haul.

We’re very optimistic in what is already available to us and know there’s a whole world of opportunity. Casual smartphone gamers may not have heard of Niantic’s last game, Ingress, but it has tens of millions of users around the globe. The principles are largely the same but it’s not branded in the cute way you’re currently enjoying with Pokemon Go.

We’ve seen, first-hand, hundreds of people gather at once to go out and play Ingress. Pokemon Go should be the same, if not raised exponentially. We never saw any group parties in our town for Ingress, but we’re already seeing 10-20 people at once at random monuments and markers.

Unlike Draw Something, Pokemon Go has us outside, moving around, and striking up conversations. Yes, people are looking up from their phones and engaging with each other again. It’s almost as if humanity is being restored right in front of our eyes. Ask a few of your friends what they like most about the game and they’ll likely tell you it’s the real-world aspect. There’s something very compelling about this and we love what it’s doing to us.

We’ve already seen updates to the Android app and expect to see more improvements in stability as the users continue to skyrocket. There’s a whole new market catching the Pokemon Go fever now that the UK and Germany are getting launches. Something tells us Niantic would not have done this if they weren’t prepared to support it.

Looking ahead, we’re seeing reports that future releases of the game could involve real-world brands such as McDonald’s. Additionally, we should look forward to sponsored locations and other in-game power ups and virtual items. In other words, the future looks bright. Let’s just hope it gets here soon.

With more than 700 official Pokemon characters and counting, we hope we’re still interested in catching ’em all if and when they arrive. Now, if you’ll excuse us, we have a good 75 or so we’re already trying to find. Anyone know where we can locate a Slowpoke?

Oliver World Adventures: Wait, where have I seen this platformer before? (review)

Overview

Raise your hand if you’ve never played a Super Mario Brothers game before.
Anyone?
Anyone?
Thought so.
If you’re reading this game review, then it’s all-but-certain you’ve played the part of a certain Italian love-lorn plumber.

This is important because if you like yourself a good Mario-style game, then you’re going to like Oliver World Adventures by developer Scorpion Labs, available to download for free in the Play Store. Like, really like it. As in this game is a pretty shameless copycat of the famous Nintendo franchise.

Gameplay

There is no real setup to start this game; you start in level 1. It would be much harder to explain you through gameplay than it is to simply know that you play exactly how you play Mario Brothers….in that you side-scroll through the worlds, jumping over and on low-level enemies (strange purple blobs in lieu of turtles and such in Nintendo-land).
Screenshot_2016-07-11-23-00-04You also use your jumping prowess to knock coins out of marked blocks, and to pick up floating coins scattered throughout the worlds. Your goal is to get to the end of the world 1.) alive, and 2.) with as many coins as possible.

Seriously, check out the screenshot of the end of World 1, and tell me you haven’t seen this before:
Screenshot_2016-07-11-23-00-50

Controls

Again, controls work a lot like other platformers. An on-screen four-way pad, and virtual ‘A’ and ‘B’ buttons round out your control arsenal. The controls work surprisingly well, to the point that they are real highlight of my gameplay. Reaction is instantaneous, and control of your jump height through length of your button press is spot-on.

If there is a complaint here, it’s in that the controls are in-fact on-screen.  You need a good amount of real estate for your fingers, and on smaller screens (i.e.; smartphones) these controls gobble up a lot of space. Here’s a screenshot showing the Oliver character almost invisible behind the virtual four-way pad (far low-left):

Screenshot_2016-07-11-23-01-29

Graphics & Sound

Again, very good but also VERY familiar. If you’ve played Mario you can see & hear this game.
Screenshot_2016-07-11-22-59-43

Conclusion

I really enjoyed Oliver World Adventures; mainly for the faint sense of nostalgia it brought to me from my Nintendo days as a kid. If the controls could somehow be more separated from the on-screen action, the gameplay would be much improved. But as it is there’s a lot of fun to be had with this game.

Download Oliver World Adventures here.

OnePlus 3 vs. ZTE Axon 7

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Only a couple times a year do we get a fantastic rivalry of two very tempting smartphones going head-to-head for our business. Earlier this year we had the Galaxy S7 and the G5 announced on the same day, which you can find the respective reviews here (S7) and here (G5). Now, we have two very similar phones attempting to do very similar things, at a cheaper price. Welcome to the OnePlus 3 versus the ZTE Axon 7 spec smackdown.

 

OP3vAxon7_Comp

So, let’s take a look here. These two phones cost $399 and offer similar hardware with a few key differences that puts one over the other. While it won’t be another couple weeks until I get my hands on the Axon 7, there are some things we can certainly predict to be true.

The Axon 7’s display sports a higher resolution QHD AMOLED display that will surely crush the same-sized 1080p AMOLED screen from the OnePlus 3 with a much higher pixel density.

Another noticeable difference is the memory options. ZTE will offer a higher 128GB of internal storage with 6GB RAM for a higher price, however the OnePlus 3 already offers 6GB RAM for their only model.

I was definitely a fan of the 3’s camera, but I’m not sure yet which camera will triumph here. ZTE will offer a higher megapixel count than the OnePlus 3, however there’s more involved with taking a good photo, including aperture, software optimization, and post-processing.

Battery life should be better on the Axon 7, however we’ll have to see if the higher resolution screen plays nice with the phone’s daily endurance.

The audio of the Axon 7 is a big selling point, and will absolutely beat the OnePlus 3. The phone will include Dolby Atmos + Dolby Digital Plus (7+1 Surround Sound), played through dual-front facing speakers that we all crave to have.

Overall, when looking at what ZTE offers for the same price, the Axon 7 bests the OnePlus 3 in the hardware department. However as we’ve stated in our review, the software on the OnePlus 3 is almost the same if not better than stock Android, so the Axon 7’s software skin will be heavily involved in determining the success of this phone.

Stayed tuned for a review of the Axon 7 as ZTE will start shipping the device on July 27th. But in the meantime, which of these two powerful, yet affordable phones are you leaning towards?

MEEM: Mirror your Life!

Charging cable, app, memory, in a nutshell, this is MEEM. The MEEM cable is a product that never crossed my mind as something that would be necessary for the day to day use of Android. But with all the cloud backup solutions you might not feel like your data is actually yours anymore.

Cable

Sure you could plug your phone into a computer and back it up manually, but that takes time away from the things you really want to be doing. Enter MEEM, simply plug your phoneMeem_Featured-Image into the MEEM charging cable and it takes care of the backing up you stuff  for you.

App

Plug the MEEM in for the first time and it asks to go to the Play Store to download the app. Once it’s downloaded the MEEM app asks what should be backed up. The 2016-07-12 14_00_59-MEEM - Android Apps on Google Playitems that MEEM can backup are Contacts, Calendar, Messages, Photos, and Videos.

Memory

Now that your phone is charging with the cable and you have picked the things to be backed up with the app, it’s time for the real magic to happen. Every time you plug in your phone the things you pick for backup will autoMAGICLY be backed up to the cable itself. There is a 16gb memory chip built into the cable that stores all the data you ask the MEME app to back up.

411

As a backup utility, I feel like MEEM works great. I plug my phone into it to charge at night and the app pops up and shows its backing up. The downside to this is that there is no real way to verify what is already on the MEEM or look at what is acutely being backed up. So we will just have to take their word for it. I did talk to MEEM directly and they stated that this is something they will be working on in future updates.

The MEEM is $49.99 at https://www.meemmemory.com/product/meem/

 

Pre-orders commence for $400 ZTE Axon 7

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ZTE on Wednesday announced that it is now accepting pre-orders for its 2016 flagship smartphone, the Axon 7. Powered by Android 6.0 Marshmallow, the Axon 7 is a $400 handset with specs that keep pace with most of today’s top-tier phones.

Key specifications for the Axon 7 include:

  • 5.5-inch quad HD display with 2.5D curved glass
  • 2.15GHz Qualcomm Snapdragon 820 processor
  • 4GB RAM
  • 64GB storage with microSD support for another 128GB
  • 20-megapixel rear camera (OIS, f/1.8, sapphire lens)
  • 8-megapixel front-facing camera
  • 3,250mAh battery with Quick Charge 3.0

If interested in purchasing the ZTE Axon 7, you can pre-order it from a variety of outlets including Amazon, B&H, Best Buy, Newegg, and ZTE. Shipping begins on July 17 for select colors.

Why do you need a mobile anti-virus? (PROMOTED)

When mobile devices first flooded the market and it became evident that more users were accessing the internet via a mobile device than through their home PCs, there suddenly came a surge of concern that malware would become a predominant threat. Luckily, that hasn’t yet become a problem but that is not to say that it couldn’t and one day very soon. Having said that, a mobile antivirus is still necessary to guard against threats, but these are threats of another kind.

Sony Xperia Z5 screen

War of the Worlds – Mac vs Google

What some critics have noticed in terms of the need for antivirus protection on mobile devices is that there appears to be a war of the worlds with Mac castigating Android as a virus infested operating system and Google claiming that Mac has its security breaches but is downplaying them to save face. It is, indeed, true that mobile devices haven’t been attacked nearly as viciously or as often as desktop PCs but this is not to say that it won’t happen at some point in the near future.

The problem is just that consumers are looking for the conventional virus that self-replicates and infects the entire operating system and that is the type of malware not yet seen in mobile phones. So if Mac is correct and the Android system is corrupted with serious security threats and if Google is correct and Mac has problems but keeping them hush-hush, why haven’t users of those two operating systems come forward with apparent issues?

Threats of a Non-Malicious Nature

What companies like Panda Security have determined is that the real threat to Google’s android OS comes from advertisers who are seeking to gain access to the user’s personal information. The Android OS may still be immune to malicious attacks that seek to infiltrate the OS, but it has been found that unscrupulous advertisers are putting code into ads that look to gain access to personal and financial information that shouldn’t be transmitted when an advert is clicked. At this point in time there is no definitive proof that financial information is at risk, but there is some amount of concern that hackers who develop some of these ads may one day write that into the code as well. This would be for their own personal gain aside from the advertisers they program for.

pandasecurity-android-malware

So then, why is it necessary to use antivirus protection on a mobile device if there have been no known malicious threats to date? As mentioned, there is no guarantee that an ambitious hacker wouldn’t someday infiltrate the OS, causing widespread disruption and in an effort to be on top of any threat that could arise, it is often prudent to use third party apps that offer added layers of protection against potential future threats. If history has anything to say about the subject, one extremely malicious person could be waiting for the right moment to release chaos on the mobile world. To say that a malicious threat has never been evidenced is not to say that it never will be, and that is reason enough to purchase the best protection money can buy.

Clarito headphones: Another great set of headphones from Rock Jaw (Review)

Last month my colleague, Josh Noriega, reviewed a set of headphones from a British company called Rock Jaw. Based on his review, I was eager to try out another set of in-ear headphones the company offers called Clarito. This set runs about $20 cheaper than the Alfa Genus pair that Josh reviewed. But does it live up to the high standard that the Alfa sets? Let’s take a closer look.

clarito4

Design

First impressions are always important when it comes to technology. As soon as I laid eyes on the box for the Clarito headphones, I was impressed. It’s not that it has amazing packaging, it’s the fact that the headphones were presented in a clean and neat way that showed Rock Jaw cared about its product.

https://www.androidguys.com/buyers-guide-headphones/

Right out the box, the Clarito headphones scream quality. With a shiny lightweight aluminum casing, it has first class written all over it. It comes with four different sized ear tips that are sure to fit comfortably in almost every ear.

clarito5

While the headphones are comfortable, I must confess that it didn’t pass my running test to see if it would fall out. On a short run, I found myself constantly pushing the tips back into my ear; however, I seem to always have trouble with that, aside from a couple of rare exceptions.

The headphones sport a roughly four-foot-long cord that is by far my favorite cord I have seen. It’s made of a thick rubber that isn’t heavy but feels like it would take a lot to tear. On the cord, it has an adjustment clip that you can attach to your shirt to keep the cable from moving around while walking.

Rock Jaw is kind enough to include a nice felt bag to carry your headphones in. After all, you want to make sure you protect your new headphones.

Sound

I’ve had a number of pricier headphones throughout my life that were muddy, bassy, and muffled. On the other hand, I’ve had some that were inexpensive while also sounding like I was at an actual concert. The truth is you never know what you will get at any price point, but the sound the Clarito headphones deliver will make you happy that you dropped the $30.

Clarito rocks a crisp dynamic sound that you hear with every cymbal, bass kick, and note. The highs and bass are perfectly balanced and deliver an enjoyable experience whether you’re listening to your favorite album or watching the new Star Wars movie.

clarito3 (1)

Summary

Rock Jaw has proven itself worthy to be a contender in the audio market. It only has a few headphones in its portfolio at the moment, so I’m eager to see how much more it grows in the future and the products it will develop.

Buy from Rock Jaw or Amazon